Metal Gear Solid V: The Phantom Pain

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The Great Ziggini

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TheGreatZiggini

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18 comments

  1. Ashaaye
    Ashaaye
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    Does not work for me. Too bad.
  2. modbeggar
    modbeggar
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    There is a line we have to add in the Infinite Heaven profile, it was in the description but it is not anymore. For some reason I cant make IH menu to work so I change settings in the text file. Please can you post the line that will activate interrogations?
  3. SilverStarpunk
    SilverStarpunk
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    This makes Subsistence OSP runs a lot more fun and dynamic
  4. blackcat15
    blackcat15
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    Congrats for doing your first mod,and nice idea as well,much apreciated.
    1. TheGreatZiggini
      TheGreatZiggini
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      Thanks!
  5. Saladin1251
    Saladin1251
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    Awesome concept. Thanks.
    1. TheGreatZiggini
      TheGreatZiggini
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  6. BigBadBat
    BigBadBat
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    Congrats on your first mod.
    It's a cool feature which played a big part in the old games, and I'm glad to see it back, thanks.
    1. TheGreatZiggini
      TheGreatZiggini
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      Thanks. Exactly the reason why I made this mod. I think it really enriches OSP runs (my favorite way to play).
  7. HaloClassic
    HaloClassic
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    Amazing feature, good work and here's to more like this!
    1. TheGreatZiggini
      TheGreatZiggini
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      Thanks! I got some other cool ideas in the works too
  8. MENISTHETURK
    MENISTHETURK
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    infinite heaven has this option too so they will probably conflict
    1. TheGreatZiggini
      TheGreatZiggini
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      Infinite heaven doesn't have item drops after interrogating, only when soldiers are incapacitated. This mod uses the infinite heaven drop item method but in a different context.
  9. CapLagRobin
    CapLagRobin
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    Congrats on your first MGSV mod!
    If you also want to make it play the item drop sound effect (from MGS3 onward? I forget), you can use TppSoundDaemon.PostEvent3D("sfx_s_item_appear",Vector3(x,y,z))
    The soldierId's coordinates for it you can get with the "GetPosition" SendCommand, like how InfEquip's item drop function does, but I haven't been able to get it to work myself.
    1. TheGreatZiggini
      TheGreatZiggini
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      That's a good idea, the sound effect would definitely add more depth. I'll take a look at the TppSoundDaemon class and see if I can get it to work.

      Edit: The sound effect is in version 1.0.2!
  10. Aaoms
    Aaoms
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    the concept is nice but the directory structure isn't set up right for the mod file. it should be GameDir\mod\modules\InterrogationItemDrop.lua I'm pretty sure
    1. TheGreatZiggini
      TheGreatZiggini
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      Testing this right now, sorry about that. (This is my first mod)

      Edit: Fixed the installation directory, should be available shortly!
    2. Aaoms
      Aaoms
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      all good, and congrats on your first mod! you can click on the [Formatting Help] in makebite to get a better idea of how folders/files have to be laid out