idk but when i go to sideops it shows that the mission is greyed out but i can still select it and it takes me to the sideop location but never starts the quest, also unable to load the sideop through the infinite heaven mod menu in the ACC
I just played this side-opp a while back and it's brilliant. Congratulations on the hard work. I truly enjoyed it.
Nevertheless, I would like to point out a couple of little issues. Do not take this as criticism, but as a footnote: -When you scan the intel file the icon doesn't dissapear. It keeps popping up. I find it strange, but I guess that it's inevitable. -I just neutralized all the enemies in the outpost as well as the gunship, so I was able to call Pequod with ease, right in the middle of the outpost. There seems to be a collision problem between Pequod's tail and the custom nuke scaffolding, resulting in both meshes merging weirdly. Not a big deal, really, but I just wanted to point it out as a suggestion for future custom structures. Nice work, by the way!
Just finished this mission, it was great! Many things took me by surprise and made me think outside of the box! I fell to my death before I could hit a checkpoint after extracting the nuke, however. I know with normal FOB nukes it is supposed to show up in your resources eventually. Is this nuke also supposed to show up and I lost it because of broken ankles or do you normally not get this nuke/nuclear waste?
32 comments
Nevertheless, I would like to point out a couple of little issues. Do not take this as criticism, but as a footnote:
-When you scan the intel file the icon doesn't dissapear. It keeps popping up. I find it strange, but I guess that it's inevitable.
-I just neutralized all the enemies in the outpost as well as the gunship, so I was able to call Pequod with ease, right in the middle of the outpost. There seems to be a collision problem between Pequod's tail and the custom nuke scaffolding, resulting in both meshes merging weirdly. Not a big deal, really, but I just wanted to point it out as a suggestion for future custom structures. Nice work, by the way!