Metal Gear Solid V: The Phantom Pain

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Aaoms

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Aaoms

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28 comments

  1. STRlCE
    STRlCE
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    Alright, I personally didn't get from the description yet on WHICH 34 guns this mod allows you to have silencers on. Is the Geist P3 included (only weapon I am here for)? Thx!
  2. DomoPANDAS
    DomoPANDAS
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    After the most recent update it doesn't appear to be working for me. The icons still show the guns as having suppressors but the guns "stats" do not, and when when deploying with them there is still no suppressor nor when stealing guns through CQC.
    1. Aaoms
      Aaoms
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      • 11 kudos
      there hasn't been an update for the game in several months, your game just revalidated for some reason probably. the mod works fine for me maybe try reinstalling the mod or something
    2. DomoPANDAS
      DomoPANDAS
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      I have tried reinstalling it several times. My game v1.0.15.1, I'm using Snakebite v0.9.1.6, and this seems to be the only mod giving me issues. I'm using:

      The Ultimate Phantom Pain Mod
      Angel Snake
      Audio Redux
      Bionic Arm Decal Removal
      Cure Asthma for Female Soldiers
      Disable Tutorials
      Essential Notifications Only
      TMWSTW
      Default Suppressors

      Everything except for default suppressors seems to work properly, and again although the guns' icons all show suppressors they don't actually HAVE one weather I deploy with it, steal it via CQC, or pick up a suppressor, nor do the G44 weapons have burst fire.

      Is there any other advice or should I just try to reinstall literally everything to try and get this working?
    3. Aaoms
      Aaoms
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      that's strange and none of those look like a problem, except maybe TUPPM. I don't have much advice if that's the case, maybe, have you tried uninstalling the default suppressors, running the game and getting to a checkpoint, and reinstalling the default suppressors? seems like a stretch but that's a really strange problem
    4. DomoPANDAS
      DomoPANDAS
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      Although I'm sure you don't really care since this is old news but I wanted to let you know I figured out what was wrong.

      It was TUPPM, whenever you enable the weapon modifications for inf suppressors or durability modifiers ect, it redirects to a TUPPMEquipmentParameter file. All I had to do was essentially merge your mod with the TUPPM one, and with some minor changes it works flawlessly.

      Other than the weird invisible suppressor bug, another small issue I noticed is even when collecting a gun that an enemy dropped and collecting a suppressor afterwards, it doesn't enable the use of a suppressor on the dropped gun, only when I steal one via CQC, but other than that the mod is perfect. Thanks again.?
  3. nickraven
    nickraven
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    • 8 kudos
    Any chance to merge this mod with mods that have more durable or infinity suppressors?
    1. Aaoms
      Aaoms
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      • 11 kudos
      ehhh I don't really like those mods, they make the game too easy imo. instead, if you need a suppressor, try cqc-stealing a gun from a soldier
    2. nickraven
      nickraven
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      • 8 kudos
      I understand but in real life suppressors are breaking after 300 shots) So more durable suppressors are more realistic) anyway I made a hardcore game so it's far from being easy)

      So... can you do that, please?)
    3. MIKEH2011
      MIKEH2011
      • member
      • 2 kudos
      Yes. Here's how you do it.

      • Extract contents of Default Suppressors.mgsv using 7zip/winrar to your desktop
      • Navigate to Default Suppressors/Assets/tpp/level_asset/weapon/ParameterTables/parts
      • Open EquipParameters.lua in Notepad++
      • Ctrl+F and search for muzzleOption
      You will be greeted with settings for all the muzzle attachments in the game. The M0_XXXXX is the parts number

      TppEquip.MO_1XXXX are the Pistol Muzzles
      TppEquip.MO_2XXXX are the SMG Muzzles
      etc....

      Now to explain the number system

      e.g. {TppEquip.MO_10101,1,15,1}


      Yellow = Shot Grouping(accuracy/recoil dampening)
      Blue = Durability(# of shots)
      Red = Does the muzzle silence your shots

      Yellow
      A value of 1 means that the muzzle attachment will not affect accuracy.
      All suppressors have a value of 1 for shot grouping.
      Numbers under 1 mean that the attachment is a Muzzle Break and NOT a silencer.
      All muzzle breaks have a value of <1 for shot grouping. The closer the number is to 0 the lower the bullet spread.

      Blue
      Values of -1 mean that the silencer will be infinite.
      In the vanilla game, Level 1 silencers have 15 shot durability, Level 2 30 shots, Level 3 60 shots and Level 4 Infinite
      Personally, I changed all my Level 1 to have 30 shot durability, Level 2 45 shots, Level 3 90 shots and Level 4 Infinite

      Red
      All silencers have a value of 1
      All muzzle breaks have a value of 0 because they do not silence your weapon


      • If you want every silencer in the game to be infinite, change the Blue number of every line where the Red number is 1 to -1

      e.g. {TppEquip.MO_10101,1,-1,1}


      • Save the changes you made in Notepad++
      • Open Snakebite and press Mods in the Main Menu, then got to File in the top bar and choose "Launch Makebite"
      • Point Makebite to the Default Suppressors folder on your desktop
      • Change the Name, Author, Description, etc if you want to
      • Click "Build Mod", point Makebite to where you want to save the .mgsv file
      • Close Makebite and Install your mod you just made
      • Play the game
  4. termineitor23
    termineitor23
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    • 0 kudos
    Excellent work,

      Is it possible that you can make all weapons have infinite suppressors?

    Sorry for my english
    1. MIKEH2011
      MIKEH2011
      • member
      • 2 kudos
      Yes. Here's how you do it.

      • Extract contents of Default Surpressors.mgsv using 7zip/winrar to your desktop
      • Navigate to Default Surpressors/Assets/tpp/level_asset/weapon/ParameterTables/parts
      • Open EquipParameters.lua in Notepad++
      • Ctrl+F and search for muzzleOption
      You will be greeted with settings for all the muzzle attachments in the game. The M0_XXXXX is the parts number

      TppEquip.MO_1XXXX are the Pistol Muzzles
      TppEquip.MO_2XXXX are the SMG Muzzles
      etc....

      Now to explain the number system

      e.g. {TppEquip.MO_10101,1,15,1}


      Yellow = Shot Grouping(accuracy/recoil dampening)
      Blue = Durability(# of shots)
      Red = Does the muzzle silence your shots

      Yellow
      A value of 1 means that the muzzle attachment will not affect accuracy.
      All suppressors have a value of 1 for shot grouping.
      Numbers under 1 mean that the attachment is a Muzzle Break and NOT a silencer.
      All muzzle breaks have a value of <1 for shot grouping. The closer the number is to 0 the lower the bullet spread.

      Blue
      Values of -1 mean that the silencer will be infinite.
      In the vanilla game, Level 1 silencers have 15 shot durability, Level 2 30 shots, Level 3 60 shots and Level 4 Infinite
      Personally, I changed all my Level 1 to have 30 shot durability, Level 2 45 shots, Level 3 90 shots and Level 4 Infinite

      Red
      All silencers have a value of 1
      All muzzle breaks have a value of 0 because they do not silence your weapon


      • If you want every silencer in the game to be infinite, change the Blue number of every line where the Red number is 1 to -1

      e.g. {TppEquip.MO_10101,1,-1,1}


      • Save the changes you made in Notepad++
      • Open Snakebite and press Mods in the Main Menu, then got to File in the top bar and choose "Launch Makebite"
      • Point Makebite to the Default Suppressors folder on your desktop
      • Change the Name, Author, Description, etc if you want to
      • Click "Build Mod", point Makebite to where you want to save the .mgsv file
      • Close Makebite and Install your mod you just made
      • Play the game
  5. nickraven
    nickraven
    • member
    • 8 kudos
    Is it possible that you can make all weapons have infinite suppressors?
    1. MIKEH2011
      MIKEH2011
      • member
      • 2 kudos
      Yes. Here's how you do it.

      • Extract contents of Default Surpressors.mgsv using 7zip/winrar to your desktop
      • Navigate to Default Surpressors/Assets/tpp/level_asset/weapon/ParameterTables/parts
      • Open EquipParameters.lua in Notepad++
      • Ctrl+F and search for muzzleOption
      You will be greeted with settings for all the muzzle attachments in the game. The M0_XXXXX is the parts number

      TppEquip.MO_1XXXX are the Pistol Muzzles
      TppEquip.MO_2XXXX are the SMG Muzzles
      etc....

      Now to explain the number system

      e.g. {TppEquip.MO_10101,1,15,1}


      Yellow = Shot Grouping(accuracy/recoil dampening)
      Blue = Durability(# of shots)
      Red = Does the muzzle silence your shots

      Yellow
      A value of 1 means that the muzzle attachment will not affect accuracy.
      All suppressors have a value of 1 for shot grouping.
      Numbers under 1 mean that the attachment is a Muzzle Break and NOT a silencer.
      All muzzle breaks have a value of <1 for shot grouping. The closer the number is to 0 the lower the bullet spread.

      Blue
      Values of -1 mean that the silencer will be infinite.
      In the vanilla game, Level 1 silencers have 15 shot durability, Level 2 30 shots, Level 3 60 shots and Level 4 Infinite
      Personally, I changed all my Level 1 to have 30 shot durability, Level 2 45 shots, Level 3 90 shots and Level 4 Infinite

      Red
      All silencers have a value of 1
      All muzzle breaks have a value of 0 because they do not silence your weapon


      • If you want every silencer in the game to be infinite, change the Blue number of every line where the Red number is 1 to -1

      e.g. {TppEquip.MO_10101,1,-1,1}


      • Save the changes you made in Notepad++
      • Open Snakebite and press Mods in the Main Menu, then got to File in the top bar and choose "Launch Makebite"
      • Point Makebite to the Default Suppressors folder on your desktop
      • Change the Name, Author, Description, etc if you want to
      • Click "Build Mod", point Makebite to where you want to save the .mgsv file
      • Close Makebite and Install your mod you just made
      • Play the game
  6. warpclaw1
    warpclaw1
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    • 0 kudos
    Woah, woah, WHAT? This makes NPCs in the field use weapons with suppressors? That sounds....AMAZING. Seriously, attempting OSP has always been hamstrung by the fact that you can't find suppressed weapons in the field, meaning that OSP in practice just amounts to "CQC only."

    This sounds great! Will be trying it.
  7. Meuhoua
    Meuhoua
    • member
    • 1 kudos
    May be you could also propose the opposite : no silencer on tier1 starting weapons.
    May be less coherent (a spec ops agent going on mission with full noisy stuff even at start) but more interesting as gameplay balance (player will have to invest for stealth approach).
    Well, i know thats a bit minor, knowing that will be upgraded just after the tutorial, but that could be interesting to have a mod doing this.
  8. Saladin1251
    Saladin1251
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    • 1 kudos
    Are you active on Modders Heaven? I'd like to ask you about your mod. I'm trying to add a suppressor to the Adamska.
  9. LRP2580
    LRP2580
    • member
    • 0 kudos
    What did you changed in EquipParameters.lua to add the supressors ? (I would like to know that to make my own mod)
    1. Saladin1251
      Saladin1251
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      Join modders heaven on discord!
    2. Saladin1251
      Saladin1251
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      • 1 kudos
      Join modders heaven on discord!
  10. VenomSnakeMxli
    VenomSnakeMxli
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    • 0 kudos
    Can u make this compatible with Hardcore mod?