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Ventos

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laranjinho

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36 comments

  1. nicotuky
    nicotuky
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    • 2 kudos
    Amazing!

    Hope we can do truly custom missions and add more enemies.
    1. CapLagRobin
      CapLagRobin
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      • 192 kudos
      hopefully
  2. PasserThru
    PasserThru
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    • 5 kudos
    Holy shite! This doesn't need Infinite Heaven? Amazing!
  3. Cultorado303
    Cultorado303
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    soon. with this fox kit i feel we could see the kingdom of flys one day. that would be super cool
  4. nishi980
    nishi980
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    • 0 kudos
    how to install?
    1. laranjinho
      laranjinho
      • supporter
      • 10 kudos
      Use Snakebyte to it. This is a mgsv file.
  5. ted37ab
    ted37ab
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    Yep, Me Like, please continue the good work! Can you tell us correct status and where you are on full blown mod with new area and mission? Is it possible to create different types of enemies and animals? Thanks.
    1. laranjinho
      laranjinho
      • supporter
      • 10 kudos
      Enemies and animals so far nope. You can replace or modify as a good example is the work of CapLagRobin about it.

      Right now im working with lba files to bring more lively assets such as breakable boxes, potsm drums, chair, doors, mortars, fences. If you noticed loading just static models is just solid without interaction by player touch
  6. FellowMage
    FellowMage
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    Hmm...if we can use assets from the game itself is it possible to use assets from GZ? Or even MGO?
    1. laranjinho
      laranjinho
      • supporter
      • 10 kudos
      GZ only those already in tpp. Somehow i got weird textures using guantanamo assets. MGO is the same.
  7. henriquemaster
    henriquemaster
    • member
    • 6 kudos
    wow,it nice!
  8. VirtualFox0
    VirtualFox0
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    • 0 kudos
    This is Great! Imagine being able to go to Camp Omega in Tpp That would be awesome! I hope one day it wil be possible to make mods like that in tpp, or what about making A Vr Mission type map like in mgs1 and Mgs2? Please Make More Mods Like This
  9. andthef
    andthef
    • member
    • 29 kudos
    nice!! but does that mean its possible to utilize the cyprus hospital island for custom side ops??? or even camp omega? would be awesome!!!!
    1. laranjinho
      laranjinho
      • supporter
      • 10 kudos
      Porting those maps its possible but it lacks Nav parameters or some other files to give a way of do Quests. If I remember correctly TinmanTex did load Online maps.
  10. PunishedNinja
    PunishedNinja
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    • 0 kudos
    is it possible for side ops to be built around this
    1. laranjinho
      laranjinho
      • supporter
      • 10 kudos
      Oh yeah, I have tons already for testing the AI of enemy with Navxbouderlocator. A entity in fox2 files that somehow do the enemies have known that there is a model in front of him. But, once we have a complete reverse of Nav files we should do better than this.