About this mod
So your suppressor has worn out? Remember Boss this is a sneaking mission!
- Permissions and credits
This mod aims to add a suppressor to weapons used by Diamond Dogs members. There are a few instances which did not get replaced as I am yet to find them (mostly DD soldiers in the background).
AM-MRS4 rifle got replaced with the Ground Zeroes model, you can notice how the suppressor is sitting higher on the muzzle. Flashlight and rails got removed as there are no material presets for them in TPP. Because of this port whenever somebody pulls out the magazine from the gun in the cutscene (Mission 18 - Blood Runs Deep; Miller and Snake does it) the magazine will not get removed.
D114 got replaced with the model XOF uses in the hospital. Flash light got removed. There is one instance in Mission 11 - Cloaked In Silence where I removed the suppressor too because it would clip into Quiet's face. Both Venom and Quiet use the same model in the cutscene so without some tinkering with the mission script there is no way to only attach a suppressor to Snake's gun. In the same mission when the game gives the control back to the player the model snaps back to the original one. Not that much noticeable. Enjoy this decked custom D114 with a threaded muzzle and polished receiver.
Integrally suppressed Burkov would clip trough Quiet's face too so I decided against it.
Quiet's Renov have a suppressor attached in all cutscenes when it appears and during the boss fight too. Sounds are not altered, purely cosmetic change. Currently not compatible with the Butterfly Collection Mod, will update that one too in the near future for optional cutscene suppressors. In the fighter jet scene Quiet now use her own rifle.
Note: Not all weapons can be given a suppressor in a cutscene as that would require adding meshes to a model. For that reason there are no plans currently to give Snake custom weapons for cutscenes. (For example suppressed AKs in Afghanistan).
Have a great day, happy modding!