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42 comments

  1. OldBoss
    OldBoss
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    Update 3.0:
    - Rebuilt mod entirely using a different method
    - Changed names and removed descriptions entirely
    - Updated Mod Page
  2. Aslsthegame34
    Aslsthegame34
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    Does this remove the clanking arm sounds that big boss's arm makes when proning?
    1. OldBoss
      OldBoss
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      No.
  3. sixbottlesdown
    sixbottlesdown
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    First of all, good job on this mod, I've been using it for more than a year now!
    I'd like to request something, if possible.
    Is it possible to also edit the description of the "knock" command? just change it for whatever is written on the normal soldiers with both arms lol
    I've been trying to find a mod that would also change the mettalic sound from when you're crawling and hanging, but no success so far! 
    1. OldBoss
      OldBoss
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      In the quick menu? Pretty sure it's "Knock" for both Snake and DD Soldiers.
  4. LuckyLuke95
    LuckyLuke95
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    If I would want to do by myself, can you tell what you do in order to change description of object or combat suits and write what you want please?
    1. OldBoss
      OldBoss
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      You'll want to open lang_default_data_eng.fpk with the GzsTool, then edit tpp_item.eng.lng2 using the LangTool. Make your changes and pack it back up.
    2. LuckyLuke95
      LuckyLuke95
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      Sorry if I bother you, can you tell me how can I find the other language default data files please?
    3. OldBoss
      OldBoss
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      If you want something besides English, you'll want to edit the other lang_default_data_(language) files, these: https://i.imgur.com/kT6uNmu.png
    4. LuckyLuke95
      LuckyLuke95
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      .
    5. LuckyLuke95
      LuckyLuke95
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      Forget about it, I managed to modify by myself, now how can I repack the lang folder? I tried to put the entire folder to gzs, fpk e lang tool but it doesn't seem to be repacked. What should I do?
    6. OldBoss
      OldBoss
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      Drag the .xml onto the GzsTool.
    7. LuckyLuke95
      LuckyLuke95
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      I've already repacked the lng2 files with GzsTool, now I have to repack the lang_default_data_ FOLDER but when I try to drag the folder onto the GzsTool, FpkTool and LangTool, however it doesn't repack. So I can I repack the lang_default_data_ folder?
    8. OldBoss
      OldBoss
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      You don't need to repack the folder, the .fpk just needs to be in the right place.
    9. LuckyLuke95
      LuckyLuke95
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      I found the problem. I don't have to repack the folder but the inf file, that I have deleted. Some work wasted. Thanks anyway for the advices
    10. VenomSnakeMxli
      VenomSnakeMxli
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      Where i can find the lang_default_data_spa.fpk? i'm trying to modify the weapons names but i can't find the path of that files anywhere....
    11. OldBoss
      OldBoss
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      Should be: Assets\tpp\pack\ui\lang\lang_default_data_spa.fpk

      As for what chunk it may be in, I don't really know, once you unpack all of the files and start using MakeBite, you don't really need to keep track of that anymore.

      My best guess would be chunk0.dat, since anything related to language has to be loaded early on.
  5. rdantas71
    rdantas71
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    Is possible to edit to in that "blank" space of bionic arm we put another handgun?

    For example: In default hand we use the tranquilizer gun, and in "bionic" blank hand we use a lethal gun.

    Classic MGS style
    1. OldBoss
      OldBoss
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      No
  6. KaminaTribal
    KaminaTribal
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    Can you make a version with just the changes to the Phantom Cigar?
  7. LuckyLuke95
    LuckyLuke95
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    Please can you add the compatibility to language?
    1. OldBoss
      OldBoss
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      Probably not, sorry.
    2. LuckyLuke95
      LuckyLuke95
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      Sorry to hear that. Good work anyway
    3. OldBoss
      OldBoss
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      Thanks
  8. kcin117
    kcin117
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    The mod isn't actually changing the bionic arm to a normal arm.
    1. OldBoss
      OldBoss
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      Nope, it changes the text. If you want a normal arm use TMWSTW's arm file.
  9. BigBadBat
    BigBadBat
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    By any chance are you going to make a variant of this mod without the GZ sneaking suit replacing the SV sneaking suit?
    1. OldBoss
      OldBoss
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      Done.
    2. BigBadBat
      BigBadBat
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      Thanks.
      Keep up the awesome work.
  10. Saladin1251
    Saladin1251
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    Love the mod. Would you consider exchanging the N/A icon for the CQC hand icon? I think that would also make sense.
    1. OldBoss
      OldBoss
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      You mean this?: https://i.imgur.com/DeS8bKc.png

      Doesn't seem to fit very well, but if I run across it I'll add it as an optional file.
    2. Saladin1251
      Saladin1251
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      Thanks chef!
    3. OldBoss
      OldBoss
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      Your request has been added as an optional file. I don't take requests often, but I hope you like it!
    4. Saladin1251
      Saladin1251
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      Using it right now, I feel super privileged! Thanks again.

      On the topic of audio swapping, hear me out on this. On the first mission, Kaz is away, and therefore radio exchanges are with only Ocelot, and we get a whole new range "Got him, anyone else?" rather than the super exhausted "You're extracting him??" Have you ever considered replacing Miller's fulton line's with Ocelot's? Maybe even if there were someway of being able to pull from both radio lines? I think that'd be super cool, and make good use of existing assets.
  11. LuckyLuke95
    LuckyLuke95
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    Can with this mod also get rid of the ''nanana'' when doing the punch?
    1. OldBoss
      OldBoss
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      Nope.
    2. LuckyLuke95
      LuckyLuke95
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      Any chances or possibilities to remove that? It’s kinda annoying!
    3. OldBoss
      OldBoss
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      Unlikely, but I agree.