First of all, good job on this mod, I've been using it for more than a year now! I'd like to request something, if possible. Is it possible to also edit the description of the "knock" command? just change it for whatever is written on the normal soldiers with both arms lol I've been trying to find a mod that would also change the mettalic sound from when you're crawling and hanging, but no success so far!
Forget about it, I managed to modify by myself, now how can I repack the lang folder? I tried to put the entire folder to gzs, fpk e lang tool but it doesn't seem to be repacked. What should I do?
I've already repacked the lng2 files with GzsTool, now I have to repack the lang_default_data_ FOLDER but when I try to drag the folder onto the GzsTool, FpkTool and LangTool, however it doesn't repack. So I can I repack the lang_default_data_ folder?
Should be: Assets\tpp\pack\ui\lang\lang_default_data_spa.fpk
As for what chunk it may be in, I don't really know, once you unpack all of the files and start using MakeBite, you don't really need to keep track of that anymore.
My best guess would be chunk0.dat, since anything related to language has to be loaded early on.
Using it right now, I feel super privileged! Thanks again.
On the topic of audio swapping, hear me out on this. On the first mission, Kaz is away, and therefore radio exchanges are with only Ocelot, and we get a whole new range "Got him, anyone else?" rather than the super exhausted "You're extracting him??" Have you ever considered replacing Miller's fulton line's with Ocelot's? Maybe even if there were someway of being able to pull from both radio lines? I think that'd be super cool, and make good use of existing assets.
42 comments
- Rebuilt mod entirely using a different method
- Changed names and removed descriptions entirely
- Updated Mod Page
I'd like to request something, if possible.
Is it possible to also edit the description of the "knock" command? just change it for whatever is written on the normal soldiers with both arms lol
I've been trying to find a mod that would also change the mettalic sound from when you're crawling and hanging, but no success so far!
As for what chunk it may be in, I don't really know, once you unpack all of the files and start using MakeBite, you don't really need to keep track of that anymore.
My best guess would be chunk0.dat, since anything related to language has to be loaded early on.
For example: In default hand we use the tranquilizer gun, and in "bionic" blank hand we use a lethal gun.
Classic MGS style
Keep up the awesome work.
Doesn't seem to fit very well, but if I run across it I'll add it as an optional file.
On the topic of audio swapping, hear me out on this. On the first mission, Kaz is away, and therefore radio exchanges are with only Ocelot, and we get a whole new range "Got him, anyone else?" rather than the super exhausted "You're extracting him??" Have you ever considered replacing Miller's fulton line's with Ocelot's? Maybe even if there were someway of being able to pull from both radio lines? I think that'd be super cool, and make good use of existing assets.