Metal Gear Solid V: The Phantom Pain

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RLC

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CapLagRobin

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52 comments

  1. TheMulticulturalist
    TheMulticulturalist
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    not to be a dick, but why do you ignore everyone that asks how we can play as these models?
  2. swrz
    swrz
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    Is their a TT of how to use this mod I have IH, Zeta, and IHook Installed
    1. CapLagRobin
      CapLagRobin
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      It just adds custom soldier type options to the Enemy Prep menu and the Mother Base menu's DD Soldier suits
  3. DFE785
    DFE785
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    Could you do the haven troopers (both male and female units, since Survive has both) next? You could also include the other PMC units from 4?

    Heres a link from an SFM workshop addon: https://steamcommunity.com/sharedfiles/filedetails/?id=360482972
    1. CapLagRobin
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      I could, but the fingers are a pain to rearrange skinning for soldiers. There's also helper bones, we don't quite yet have a tool for those to preserve them. I don't need them in SFM, they're already in Fox Engine.
    2. DFE785
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      Thanks a lot for responding! I gave the link for the SFM models since I wasn't sure if the models were needed and I thought it could help, but anyways. I didn't realize already that they are in FOX engine, dumb.

      BTW, thanks for making the Blade Wolf Zeta Port. Also, there's some issues I'm having with the Revenge OPS mod and the Prisioner Extraction 7780 one: the Revenge OPS don't appear in my side ops list, and whenever I approach the 7780 quest, the game freezes and crashes. The driver quests don't seem to have these issues
    3. CapLagRobin
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      Is ok.
      No problem, I haven't done much with Zeta recently anyway, thought I'd try it. Revenge Ops not opening might mean you don't have enough open blockable enemy gear types, check your deployment missions count. You should be able to force them open and play them in one way or another with IH's force specific side op variable in the side op menu. The 7780 side op might be running into a memory issue - if you're using something really heavy like Jim's guns or plants, that might be why. It's one of my earliest side ops, so gameplay-wise it might not be very interesting, but if you still wanna try it, you might want to see if it works in isolation (just IH and Zeta without the heavier mods). Sorry for that.
  4. tacostarglue
    tacostarglue
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    Any chance for a Portable Ops Variant with the yellow uniforms? Ocelot unit to FOX?
  5. sang1231998
    sang1231998
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    can i play as them ??? ocelot unit look just perfect
  6. tazvibez
    tazvibez
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    Do these guys spawn randomly? or are they ALL supose to look like the classic version
  7. PepsiIsCool
    PepsiIsCool
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    They're not appearing for me. I went into enemy prep and set it to the GRU. I've tried multiple times and they just wont appear. Can someone please.. Help?
    1. CapLagRobin
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      Are you sure you're checking in free roam? They will only appear in free roam.
    2. PepsiIsCool
      PepsiIsCool
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      You mean there's no way to put them in the missions?
    3. CapLagRobin
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      Yeah, unfortunately stuff like VIPs and just more complicated missions like for instance Shining Lights make it difficult, so they're free roam only, until someone makes a location for them to permanently live in, that is.
  8. GOKU4578
    GOKU4578
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    Is it normal that when i put a mod like this to change enemy appareance the soldiers are just mute?
    1. CapLagRobin
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      Yes, because their voice audio isn't loaded into the free roam mission
  9. skullkid2000
    skullkid2000
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    Is it possible to play as these GRU/KGB soldiers and if so how do I go about using infinite heaven to do so?
  10. 123456789123456786543
    123456789123456786543
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    Great addon, thanks for the update! Should remove the line '- Bodies disappear on death.' from the description now that's fixed.

    Thanks again for your hard work.
    1. CapLagRobin
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      Apparently forgot to do so even after you pointed it out, sorry.

      Thanks!