Another request, if you could make an update which uses a clean texture for the glove? It's a small thing but it annoys me a bit, having a dirty glove but clean everything else.
Would it be possible to make a version that only adds the undersuit to the scarf variants? I took a look into the archive and with some experimentation I feel like I could make it myself but I don't know for sure if it'd create any glitches or anything unwanted as I'd be messing with the files blindly.
I think that the new update broke this mod. I updated Snakebite and then uninstalled and reinstalled the mod, but I don't see the undersuit on Snake. Seems strange to me, since Snakebite says that it should work just fine (the update to TPP only affected the .exe, not the actual game files). Am I doing something wrong?
Try to delete all the mods and download the original files again from steam for a clean rebuild. Then let snakebite to make their changes and reinstall the mod. If it doesn't works I'll take it a look as soon as posible.
Not stupid at all. It's another mod I made but never uploaded it. It replaces the type 1 hair and must be used with type 5 face since I adjusted the model to fix some clipping issues. I was thinking about uploading it on nexus.
I read what's on the MGSV modding wiki and from what I understand, all MGO hats were ported successfully but the "fova" system fucks up and there's clipping and issues with glasses in 1st person, so, correct me if I'm wrong, you cannot make a Beret fova mod (like the MGO fovas included in IH download page), right? Anyhow, I'd absolutely love a release of such a mod in one form or another, just sayin' :P About the undersuit, yup works fine, looks cool, endorsed :)
There is a problem with the Beret and characters models, and like the developers I came across with that problem. If you pay attention, the mgo's Beret fova has the top puffed. This is because head and hair models always clipping with it. I had to reduce the head's mesh vertex and replace the hair with the beret. The Beret I use is from Miller's model.
For example, It's possible to use the Beret instead the bandana or the horn, but you will get clipping issues.
Ow yh I get it now. I'd really like to have snake or my avatar with the beret, but heck I don't know MGSV's file structure and the like and 3d modeling is my daytime job so I'll pass - but thanks a lot for both the undersuit mod and your explanation ;)
Thanks for your work, I'm enjoying it :) As for a beret mod... If you don't mind, I'd absolutely love a release! I can make some texture work for that if you want, like making different colors, more detailed normal maps and different emblems (Thinking about MSF, FOX, Foxhoud, Outer Heaven, ZanzibarLand). Tbh, I'm thinking about getting into MGSV modding but i'm so lazy to learn yet another file structure, engine, limitations and whatnot. As I said previously I'm a 3D artist as a daytime job AND I work on other mods at the moment (Arkham games, MG Rising)... Buuuut I'm thinking about it more and more. Hit me in PM if you wanna talk about it.
I've only replaced fatigue's right arm with the original arm of sna0_main0 model, not the entire model. Direct Action Suit is a good mod, but it applies a texture to the nude arm. This version is simply different, more like seen in TMWSTW.
There's a reason it only textures the nude arm though. It's so that custom camo textures can work without mod authors needing to make a separate version.
This mod works as same as Direct Action Suit, the only difference is that DAS replace textures, and this one replace the right arm, not the entire model. You can use any re-skinned camo without problem If you mean that.
I can confirm that the Western Fatigues does not work with this. If I load this before, it gets corrupted. If I load it after, the camo is overwritten to default.
To piggy back on this persons comment, Custom player emblems (Ex. Fox emblem) on the right arm don't show up either it appears, however I do have a few mods that change Venom Snake (such as adding a mullet to him) so it might be something on my end but still id figure id mention it just in case and I will report back if it is something on my end Thanks!
[Update!] Nvm misread the person above's comment, thought they were talking about the replace emblem for MSF mod for whatever reason but yes regular custom emblems seem to be pushed all the way up on the right sleeve to where you can just barely make out say the bottom of the Fox emblem circle Moving the emblem all the way down in (customize emblem setting) does not seem to fix the issue either, hope this little bit of info helps with your fix :)
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Is it possible to make this compatible with TMWSTW arm files, so that this mod works with AVATAR, while SNAKE can have both human arms?
Is it simply a case of installing Cleaned Fatigues.mgsv by Morbidslinky?
If it doesn't works I'll take it a look as soon as posible.
Anyhow, I'm gonna give this mod a shot :)
Hope you enjoy it!
About the undersuit, yup works fine, looks cool, endorsed :)
For example, It's possible to use the Beret instead the bandana or the horn, but you will get clipping issues.
Hope it solvs your doubts.
As for a beret mod... If you don't mind, I'd absolutely love a release! I can make some texture work for that if you want, like making different colors, more detailed normal maps and different emblems (Thinking about MSF, FOX, Foxhoud, Outer Heaven, ZanzibarLand). Tbh, I'm thinking about getting into MGSV modding but i'm so lazy to learn yet another file structure, engine, limitations and whatnot. As I said previously I'm a 3D artist as a daytime job AND I work on other mods at the moment (Arkham games, MG Rising)... Buuuut I'm thinking about it more and more. Hit me in PM if you wanna talk about it.
Direct Action Suit is a good mod, but it applies a texture to the nude arm. This version is simply different, more like seen in TMWSTW.
The next update is coming today and it will be resolved
Thank you
Thank you
Custom player emblems (Ex. Fox emblem) on the right arm don't show up either it appears,
however I do have a few mods that change Venom Snake (such as adding a mullet to him) so it might be something on my end but still id figure id mention it just in case and I will report back if it is something on my end
Thanks!
Nvm misread the person above's comment,
thought they were talking about the replace emblem for MSF mod for whatever reason but yes regular custom emblems seem to be pushed all the way up on the right sleeve to where you can just barely make out say the bottom of the Fox emblem circle
Moving the emblem all the way down in (customize emblem setting) does not seem to fix the issue either, hope this little bit of info helps with your fix :)