Metal Gear Solid V: The Phantom Pain
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alteredbeast

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Hojo_

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26 comments

  1. wickedsicklol
    wickedsicklol
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    • 2 kudos
    Is there a way to make this mod snakebite possible?
    1. Sn4rk
      Sn4rk
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      • 10 kudos
      +1
    2. kali451
      kali451
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      • 1 kudos
      i agree
  2. JonasOvrum
    JonasOvrum
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    • 0 kudos
    Hi, i know this mod is kinda old now, but I am looking to changing the timescale on my game.
    I was wondering is it as easy as just finding the right lua script and then changing a number? ive been looking trough the .dat files but cant find anything relating to time scale.

    Or even better if you could update the mod and fix the cigar bug it would be awesome =)
  3. Sedevacantist
    Sedevacantist
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    I wish i could make it work on ps3. Anyway , thanks!
  4. Muguetsu
    Muguetsu
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    A few interface icons are glitching. Is it supposed to be like that?
  5. paulscottttt
    paulscottttt
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    DELETED
  6. Seigaku
    Seigaku
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    • 0 kudos
    Hahahaha The Prince of Persia Sands of times!
  7. JohnnieCage
    JohnnieCage
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    I really would like to use this mod, BUT...the source 01.dat file in my program location has 110 MB(!). Your x15 timescale file has only 4 KB :-o. I worry about changing some settings which could affect my game progress or something. What does this file usualy contains?
  8. sombrerohalo
    sombrerohalo
    • member
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    Thanks for the great mod, I was really annoyed by how fast the time cycle was.

    Can you tell me what codes you replayce with your 01.dat file? Because yours has only 4kb and the 01.dat file in the game Folder has 24280kb...
    1. hagerino
      hagerino
      • member
      • 0 kudos
      Use Qartool to unpack mod dat and original dat. Copy content from mod into original folder then merge inf files an use qar tool to create modded dat.
  9. ToshiroIreto47
    ToshiroIreto47
    • member
    • 5 kudos
    Indeed this is a big issue... the timescale is so silly that it feels like a Cartoon.

    it sucks that this game has so many issues for Modders to fix... it will take years to perfect this game up, and it will still feel unfinished anyway. :/

    #FucKonami btw.
    1. deleted7319377
      deleted7319377
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      If the timescale was longer, you wouldn't be able to catch the outposts as the guards changing shifts.
    2. fharone
      fharone
      • member
      • 0 kudos
      I play in X1 scale, and I can take any outpost I want to. I don't see your point.
  10. fharone
    fharone
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    Are there sandstorms with X1 scale ? I've never seen a single one with that configuration. x)