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VenomRaven0

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VenomRaven0

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22 comments

  1. TyRoIVIaNtA
    TyRoIVIaNtA
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    • 4 kudos
    It's at least less tacky than the default leopard print.
  2. Hubmatt
    Hubmatt
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    You've done very good job with that outfit though i would like an version that pounches and strap is black coloured because with same color of the shirt it kinda looks weird it sticking out, anyway you did fantastic job and hope you luck!
  3. CosmogCrusader
    CosmogCrusader
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    I know that this is a stupid and obvious question but is this compatible with The man who sold the world mod?
    1. Hubmatt
      Hubmatt
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      Yes, it's just an Retexture so anything with retexture would work with TMWSTW
  4. Robbiedoggie
    Robbiedoggie
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    Does this support Infinite Heaven mod?
  5. deleted52953066
    deleted52953066
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    I don't like the animal camo,thanks to you now i have a new fatigues option,thank you.
  6. kravosk41
    kravosk41
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    *Impressive Boss *
  7. KainPrimus
    KainPrimus
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    Think you should've left the arm-pad thingies black, like Ocelot's armband, and straps black as well.
    1. VenomRaven0
      VenomRaven0
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      I could probably do a version of that at some point. Probably.
    2. Saladin1251
      Saladin1251
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      Would totally download this if you did! It's a great concept I didn't even know I wanted.
    3. VenomRaven0
      VenomRaven0
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      So I've added a version with Black Brassard's. Thanks for the suggestion.
    4. Saladin1251
      Saladin1251
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      MY MAN. Excellent, I am so playing with this when I have the time to load up V again!
  8. Andrez9
    Andrez9
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    yet another retexture , like seriously ??? oh when the fmdl tool is finally ready i'm gonna have so much fun ...
  9. silos1337
    silos1337
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    Just a curiosity, what would be the best way for me to convert this to replacing Golden Tiger instead of Animal's?

    I'll happily do the work myself if need be!
    1. VenomRaven0
      VenomRaven0
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      Hmmm.... So it is quite easy to do, but only once you have done a few steps. I may do a guide for this sometime because it is handy information to know.

      So the real Step 1 to this, is to watch these two videos, where MorbidSlinky explains how to make texture mods. I suggest that you should watch it at least once (Ive re-watched it a lot). Even though you aren't making the texture file itself, all the information is still very relevant.
      Video 1) https://youtu.be/dqK2rErPd0s
      Video 2) https://www.youtube.com/watch?v=WJ_HVJA-Zu0&

      With that out the way, what you want to do is :
      A) Install quar tool and unpack MGSV textures to a new folder.
      B) download and install FTEX tool and auto-PF tool and make sure they are updated.
      C) convert all of Snakes textures (MorbidSlinky goes into the details but the folder structure is texture0 > Assets > tpp > chara > sna > Pictures )

      With all of that done its much easier from here

      D) Download Western Fatigues and unzip it twice (you can use 7zip to do this). The first time you unzip the file, it will be converted to a .MGSV file, Then unzip that file and it should become a folder structure. The folder structure is the same as earlier, but this time the last file will be called "plparts_normal_scarf.pftxs "
      E) Use the PF tool to convert "plparts_normal_scarf.pftxs " and you will get yet another folder structure. But this time at the end you will have the FTEX files which is what the game reads as texture.
      F) In this case the file you want is named sna0_main1_def_c14_bsm . Copy it to a new folder and use the FTEX tool on it.

      Now you shall see my Western Fatigues texture file as a .dds file. You should also have three FTEXS files and one FTEX file.
      To make the .DDS texture affect golden tiger instead of animals you will want to rename it appropriately and then pack it back into the folder structure, and finally convert it to a .MGSV file. To do this:

      G) Find the texture of what you want to modify and copy its name. You can do this by going into the games texture files in chunk zero (the files from step C), enlarging the icon size in your options and identifying it by eye (in your case Golden Tiger is named sna8_main0_def_c01_bsm ). Copy and paste its name to the .DDS file using the 'rename' option.
      H) After renaming the modded texture use the FTEX tool on the .DDS to acquire FTEX and FTEXS files for GoldenTiger/Western Fatigues

      I) From here please follow the packing instructions from morbid slinky. https://youtu.be/WJ_HVJA-Zu0?t=2m32s
      Explaining them by text is confusing. But you want to pack things back up to how the originally were in my mod.

      PS : in your case, step A and C are optional for you because I've provided you with the texture's name. But I included it so you can see how I did it, and so other people can use it too.
  10. Rj117
    Rj117
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    coolsss