Metal Gear Solid V: The Phantom Pain

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Morbidslinky

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morbidslinky

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171 comments

  1. morbidslinky
    morbidslinky
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    Here's a rough comparison shot of the different ICBINR versions:

    Taken around 2:00 PM in-game. There's also some differences in Africa, Mother base and nighttimes.
  2. MIKE20160236
    MIKE20160236
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    will this mod also crash if I alt-tab ?
    1. CapLagRobin
      CapLagRobin
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      No
  3. ThatFeelIKnowIt
    ThatFeelIKnowIt
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    Just curious - has anyone tried this with HDR?

    Just an fyi, I know this game does not have native HDR. When I say HDR, what I mean is SDR to HDR inverse tonemapping, either using Reshade and/or SpecialK.(not AutoHDR, screw that noise).
    1. freshage
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      I'm curious, did you try this and if so, which version did you try and did it help with the washed out blacks?
  4. ElSopa
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  5. Ruffosan
    Ruffosan
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    Dunno if this is healthy for my eyes, but damn, this mod has made me find a reason to attach a flashlight to a gun.... AWESOME!

    Loving the new experience so far :D
  6. Ezequiel13man
    Ezequiel13man
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    I'm sorry if this has been asked before, but does this work with MGSV GZ?
  7. MyCrazyGunner
    MyCrazyGunner
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    Is it possible for you to make another preset that keep the contrast and the brightness as close as base game? I like the color scheme, but I just don't like how it's too dark at nighttime.
    1. MyCrazyGunner
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      I've also tried V1.1, and the contrast level is quite fine, but the color scheme is too intense and weird while V1.2 is more alright, but it has too much contrast level for me. So, I would like to ask if you can make another version that makes all scenery not too dark or too bright while maintain the color scheme as the same as V1.2
  8. vbiguine
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    is there a button that can pull up the menu where I am free to adjust the values of each filter that reshade offers? the way it is when you install reshade by default: the colorfulness, SMAA, sharpness, etc...
    1. MalandrixF
      MalandrixF
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      It's not reshade
    2. curme
      curme
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      I cant believe it
  9. SomeGuyNr2
    SomeGuyNr2
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    Anybody else notice this makes fire and explosives have a green tint to it? Like fire is still red but it has a green glow as well. It's subtle but definitely noticeable, especially during big explosions. 
  10. Back2friday
    Back2friday
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    This mod has some weird eye adaption during night time. Sometimes its ridiculous dark and get normal when you stop moving. 
    1. Dewelwield1010
      Dewelwield1010
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      as I remember, this is actually a problem with the game itself. the game has a weird auto-adjust brightness effect depending on the area lighting. perhaps this mod just exasperated it enough for you to notice? I remember only noticing it once I got a different monitor with slightly darker lighting.
    2. Daevinski
      Daevinski
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      I was having the same issue here and, in fact, is something from vanilla that this mod makes more noticeable. But this tweak kinda alleviate the issue for me, now the change in the light is faster and less annoying at night.

  11. zerofoxer
    zerofoxer
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    This might be a long shot but is there a way for you to turn on something like "smoothed normals" and sky debanding like reshade offers? 

    The reason i ask is because a few surfaces in the game don't like the harsher lighting this mod creates and it makes the banding effect on some meshes really noticeable.