Metal Gear Solid V: The Phantom Pain

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ClaireDrawarts

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ClaireDrawarts

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13 comments

  1. aristidetorchia717
    aristidetorchia717
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    hi Yoshimitsu,

    I've played the hardcore mod and the implementation of your ammo count was my favourite part I think, so thanks for making it. I've had issues with hardcore mod, not technical but just the nature of new stats, length of injury recovery etc. I would very much like to use your mod but cannot handle QAR and all that jazz very well. I was wandering, would you be so kind and compile a snakebite friendly mod? That would be great, I think QAR modding and opening files deter a lot of people from using otherwise some excellent mods, your included.
    Thanks either way!
    m.
  2. marchiali
    marchiali
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    Ok, this is weird. The level_asset folder doesn't exist when I unpack with Qar tool. Am I doing something wrong? Up until now I only used snakebite mods, so the mistake could very well be on my part. Help would be appreciated though :\

    Also, why isn't the water pistol on the list? At the current rate the 2 mags aren't even enough to stagger the man on fire once. Not saying it should be infinite but considering it's very small use in the game it wouldn't be too much of a balance issue to at least give it 4 mags.
    1. ClaireDrawarts
      ClaireDrawarts
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      Hello, about the man on fire, you can beat him without using a single ammunation, look at my No trave video here:
      https://www.youtube.com/watch?v=UeHvZUnU1M8&list=PLJ68C3jRJ7u8yX0AzHT1H1_SsPj7ZnYuv&index=24
    2. ClaireDrawarts
      ClaireDrawarts
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      About the Water pistol, it's still infinite because it's how it was implemented in the game.
    3. ClaireDrawarts
      ClaireDrawarts
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      About the QAR Tool, I'm not an expert. Basically I just drag the 00.dat in the QAR tool.exe
      Then I open the folder and search after the correct files
      Replace the file
      Repack the 00 folder

      NB: This mod is now included inside the HARDCORE MOD (Snakebite version)
    4. ClaireDrawarts
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      ABout the Man on Fire, here is how you should atatck him:

      https://youtu.be/6jJmOVE3THo?t=30m8s

      2 mags are pretty enough
  3. VanceCassus
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    Does not work for me. Perhaps I am doing something wrong?

    Unpacked it using QAR, replaced the file, repacked it, went into MGSV and I'm still getting the same ammo amounts.

    I'm using the snakebite version of TPP Hardcore + Infinity mod.
    1. ClaireDrawarts
      ClaireDrawarts
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      If you are talking about infinity suppressor mod, it's not compatible since my mod change the same file as infinity mod does.
      + If you drecrease your ammo amount, why using infinity suppressor ?
    2. VanceCassus
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      Apologies! Meant Infinite Heaven.

      Perhaps I am using the QAR tool incorrectly so I'll just give you my step by step process...:

      1. I drag the 00.dat file onto QAR
      2. I replace the EquipParameters.lua in "00\Assets\tpp\level_asset\weapon\ParameterTables\parts" with your file
      3. I drag the 00.setup inf file onto QAR and then put the new 00.dat file back into it's proper place.

      Am I missing a step here?
    3. ClaireDrawarts
      ClaireDrawarts
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      You are not missing anyhing.

      Maybe infinite heaven change the same file as my mod does ?
    4. VanceCassus
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      That might be the case.

      But it does accept TPP Hardcore changes. So I'm thinking that since your file just overwrites the TPP Hardcore file, shouldn't it logically treat it the same as the TPP Hardcore?

      For now I'll have to play without the mod till I can find out what I'm doing wrong...
    5. ClaireDrawarts
      ClaireDrawarts
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      How much ammo do you have with the Hardcore mod ?
    6. VanceCassus
      VanceCassus
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      1 live mag and a spare for all weapons.