Was not working for me. I was running other mods with snakebite, but no conflicts detected. Crashes every time I try to go to the development menu. Tried loading first and last and still crashes :( Didn't try just the solo mod, but removing it fixed the crashed.
Unfortunately, it is not working for me. Installing it unlocked about a dozen new items for development, but I am not seeing any new S+ or S++ soldiers in the field, changes in harvestable materials, ability to complete missions without rank restriction, etc. It also appeared to break the NMT (No more timers) mod. I wonder if the two mods are conflicting with one another. I'll try and report back.
Update: Unfortunately, even after uninstalling NMT, this mod will not work for me. All it seems to be doing is removing all upgrades for my weapons/items at the loadout screen (I have to move the stars all the way back to the right every time I go to deploy).
Great mod but I've run into a weird little bug and have no idea if this is a mod or game issue.
Playing "Where do the Bess Sleep" and the elite soldiers guarding the prisoner, who are elite enemies, show really good stats the first time I scan them at the relay base, but when they reach the fort they all have E stats.
Edit: So turns out any unique AI spawns for a mission who have good stats due to the mod will revert back to basic soldier stats if the mission is restarted or reset to checkpoint.
Skinwalkers and s*** in Afghanistan or something idk, wondering if anyone else has gotten that too.
Where are the IH compatible files? I don't see em. Ah, under Miscellaneous files. Should be in optionals, and written as Infinite Heaven, not just "IH".
So far I've found that the changes to resources (processed and unprocessed), plants and rough diamonds don't apply if you are also using Infinite Heaven. If you are using Infinite Heaven, go to Progression > Resource scale ("Progression" only appears in the ACC, not in the field) and manually adjust the percentages to match the changes made with this mod (remember to turn on the option at the top to apply the changes).
Mod works pretty well so far, but the changes to resources (processed and unprocessed) and rough diamonds are overridden by Infinite Heaven's resource scale options (Progression > Resource scale), even when the changes are turned off. The Progression menu only appears when you are on the ACC, not in the field. Just FYI.
So, it appears that people using Infinite Heaven and this mod have to manually adjust the resource scale menu to match the changes for this mod. Other than that, it works fine so far. I've seen users saying the deployment times haven't changed for them, but for me they work as described in the Deluxe edition's features.
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Update: Unfortunately, even after uninstalling NMT, this mod will not work for me. All it seems to be doing is removing all upgrades for my weapons/items at the loadout screen (I have to move the stars all the way back to the right every time I go to deploy).
Playing "Where do the Bess Sleep" and the elite soldiers guarding the prisoner, who are elite enemies, show really good stats the first time I scan them at the relay base, but when they reach the fort they all have E stats.
Edit: So turns out any unique AI spawns for a mission who have good stats due to the mod will revert back to basic soldier stats if the mission is restarted or reset to checkpoint.
Skinwalkers and s*** in Afghanistan or something idk, wondering if anyone else has gotten that too.
Ah, under Miscellaneous files. Should be in optionals, and written as Infinite Heaven, not just "IH".
So, it appears that people using Infinite Heaven and this mod have to manually adjust the resource scale menu to match the changes for this mod. Other than that, it works fine so far. I've seen users saying the deployment times haven't changed for them, but for me they work as described in the Deluxe edition's features.
Thanks for the mod!