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Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
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File credits
Full credit to Jekyll, SeñorSkeletor, and the original Reddit creator—if any of the original creators have concerns, feel free to reach out and I’ll gladly take it down. Thanks also to TinManTex on GitHub for the helpful explanation and demonstration of how the .lua files work.
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Important:
Compatibility may vary when using other mods that modify development timers, grades, level requirements, costs, or deployment costs.
Make sure to play offlinewhen using this mod. Reconnecting to online mode may overwrite the changes, requiring you to reinstall the mod. To prevent this, I recommend using the Infinite Heaven mod (requires IHHook) to disable online connectivity.
I've encountered an issue with the online weapons and equipment—specifically, I'm unable to successfully modify their deployment costs. While I've adjusted their values, the changes don't seem to be taking effect in-game. On a positive note, I was able to reduce both the development costs and timers, which now better align with the offline GMP cap.
Works with 1.0.15.3
Removes deployment costs for all weapons and equipment (excluding parasite suits) and eliminates research timers, while retaining development costs.
Full credit to Jekyll, SeñorSkeletor, and the original Reddit creator—if any of the original creators have concerns, feel free to reach out and I’ll gladly take it down. Thanks also to TinManTex on GitHub for the helpful explanation and demonstration of how the .lua files work.