Hey, thought you should know that many fixes and improvements have been made to the Zeta Editor in Release 23. One of the improvements was preventing default values from being needlessly exported to scripts. Since your scripts only remove scopes from rifles, you only need to include the gunBasic table. For example, in "M2000-D Scopeless", it can simply be: local this={ modName="M2000-D Scopeless", modDesc="M2000-D Scopeless", modAuthor="Mia", modCategory="Weapons", } function this.EquipParameters() return { gunBasic={ {TppEquip.WP_60102,[8]=TppEquip.ST_None,[9]=TppEquip.ST_None}, --Zeta can merge partial tables! }, } end return this You can do this for the rest of them, and it should only remove the scopes. This step isn't necessary in the updated Zeta Editor. I hope this helps!
I'm not sure if it is something conflicting? But this mod seems to cause issues with a variety of pistol crosshairs. Lethal pistols seem to incorrectly use the shotgun crosshair? And the lvl 1 tranq pistol doesn't have a crosshair at all.
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local this={
You can do this for the rest of them, and it should only remove the scopes. This step isn't necessary in the updated Zeta Editor. I hope this helps!modName="M2000-D Scopeless",
modDesc="M2000-D Scopeless",
modAuthor="Mia",
modCategory="Weapons",
}
function this.EquipParameters()
return {
gunBasic={
{TppEquip.WP_60102,[8]=TppEquip.ST_None,[9]=TppEquip.ST_None}, --Zeta can merge partial tables!
},
}
end
return this