About this mod
Replaces Pequod Blackfoot Helicopter with an partially working Krokodil
- Requirements
- Permissions and credits
- Changelogs
There is an very important issue regarding the right side of the helicopter, DONT USE THE RIGHT SIDE HELI WEAPON!!!! If you try to use the right side heli gun your character will freeze and you can only un-freeze by reloading the mission or checkpoint!
If you have any mod that conflicts with this one, report it to me and do not install conflicting mods, also if you have any mod that changes anything that changes texture files related to the enemy heli, it probably will conflict with this mod.
Content
Makes Pequod Use the Krokodil, with an fully animated front cannon and doors (thanks cap for fixing the right door !!).
(ZETA port soon™️)
Guantanamo add-on
Requires CapLag US Naval Prison Facility to work
While on ACC open Infinite Heaven menu [F3]
Menu 15: Guantanamo Controller --> option 4: GuantanamoSupportHeliMenu --> 1: Gntn_SupportHeliType = OFF (default heli) / ON (Morpho heli)
You can use the ZETA mod "Gunship Ammo Types" created by amars464 to change the ammo type used by Pequod !
You can also use Callsign Morpho made by OldBoss and Cuba to replace pequod voice lines with morpho voice lines !
Current Issues
Credits
A very very big thanks for CapLag that gave me solutions related to many issues involving meshes and fixed the doors animations, ZIP for helping me with EXE mysteries related to Bones, explaining some important EXE Functions and the great ZETA port with an Fova System and also thanks Cesare for reporting bugs and providing a great amount of feedback.
Also, Thanks everyone from Modders` Heaven for all the support !
Tools used:
--> Foxkit 3
--> Foxtool
--> Sublime Text 3
--> MakeBite/Snakebite
--> Infinite Heaven
--> FMDL Studio V2
--> Blender 4.1 (Steam)
--> FCNP Tool