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rammsteinscgo

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rammsteincsgo

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41 comments

  1. Creaturemaster97
    Creaturemaster97
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    Great mod! Is there a way to edit which command shortcuts are used or only install specific commands of it? I'd rather keep the Call+Stance combination to make Quiet move to custom markers, and I can't figure out if that's possible with this mod installed. I don't particularly intend on using the friendly soldier command anyway.
    1. rammsteincsgo
      rammsteincsgo
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      After installing it, you can manually edit the command shortcuts by editing the file InfQuickMenuDefs_User.lua. You can edit lua files with any text editor, but it is recommended to use Notepad++, which is free.

      It is located here: Steam>steamapps>common>MGS_TPP>mod>modules>InfQuickMenuDefs_User.lua

      You can remove functions you don't want and you can also change their activation keys. I just don't remember right now the name of the function you mentioned, so you just have to copy it from whatever source you have and paste it in place of the function you want to replace.
    2. Creaturemaster97
      Creaturemaster97
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      Oh perfect! Thanks for the tip!
  2. NotWarda
    NotWarda
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    Absolutely brilliant, thanks for the release. The extra commands are really nice too - the shower and teleport are the icing on the cake. Good job.
  3. GoodLupin
    GoodLupin
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    Amazing mod, life changing when you just want to mess around and have fun with stealth gameplay. Really removes the annoying part of marking ennemies because it gets boring after a while, and allows you to plan your attack knowing everyone's position. Make my game way funnier thank you
    1. rammsteincsgo
      rammsteincsgo
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      Glad you enjoyed it! Spoiler: Sounds good at first but later I reverted back to scouting and marking. Now I don't use it anymore and don't even use D-Dog or noctocyanin.
    2. GoodLupin
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      Yeah Its understandable if you prefer to mark by yourself its more immersive
  4. Tonyamazin
    Tonyamazin
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    for me it only marks enemies but it would be cool if could mark hostages, prisoners, and blueprints 
    1. rammsteincsgo
      rammsteincsgo
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      It should mark hostages. It marks hostages here when I use it. Blueprints would be something else than this mod, I don't know how to do that.
  5. ZaiReal
    ZaiReal
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    Just 1 question please. 
    How do we lower the radius of the mark? Smaller zone would be good in order to get helicopter back faster. 
    This mod does not only remove the helicopter landing zone icons. It also removes the marks for blueprints/high level soldiers and diamonds
    Thanks for the mod
    1. rammsteincsgo
      rammsteincsgo
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      I tried but I couldn't figure that out. I gave up on this mod. It's usable, but far from ideal.
    2. ZaiReal
      ZaiReal
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      Thanks for the response. Yeah it does come with a lot of disadvantages when it breaks so many features but it also helps in finding the 6 prisoners in mission 9 lol. If you ever do work on it again though, could you please look into having it mark containers/weapon placements the same way it does vehicles? or maybe an option for the blueprints. Just thinking it could negate what it breaks by creating options for it. 
  6. R04dBl0ck
    R04dBl0ck
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    Is this still working? I tried using it, It doesn't mark enemies and vehicles
    1. SilverRabbit90
      SilverRabbit90
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      Because you need to install; IHHook and Infinite Heaven mods.
  7. pacak0181
    pacak0181
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    這還有效嗎?按照步驟操作還是不行!
  8. actuallywill
    actuallywill
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    how do you get that beret mod? cool af
  9. MIKE20160236
    MIKE20160236
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    As much as I love your mod, it's very confusing.
    I already choose the basic version of these mod, but it still conflict with each other.
    1. rammsteincsgo
      rammsteincsgo
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      I understand it can be confusing but this case could be solved by reading the mod description: The only one you need to install is Shoot Through Walls, as it already contains No Wobbling, Enhanced Quiet and Enhanced Accuracy.
    2. MIKE20160236
      MIKE20160236
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      thanks, it works now.
    3. MIKE20160236
      MIKE20160236
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      another question, Q+X set enemies to friendly works. But how do i switch it back to hostile without going back to helicopter ?
    4. rammsteincsgo
      rammsteincsgo
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      There's currently no way to do that. Use the function with that in mind.
    5. MIKE20160236
      MIKE20160236
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      yet another question, why can't we use Auto-mark enemy vehicles in Africa?
    6. rammsteincsgo
      rammsteincsgo
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      why can't we use Auto-mark enemy vehicles in Africa?

      It causes a bug that I don't know the reason nor how to fix. You can use, but you'll have the problems that I described in the mission "Traitor's Caravan"

      For some reason, the game treats the player position as a point in Kiziba Camp. For that reason, the head markers are not shown when you are actually far from that position. If you ask for supply drops you'll also notice that you can only ask them in the proximities of that position, not your actual position.

      At first I thought it was a case of the script overwhelming the number of markers, but after I noticed this position bug I have no idea.
  10. thorax7x7
    thorax7x7
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    how did you get that FOX beret
    1. rammsteincsgo
      rammsteincsgo
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      It's the one included in this mod from Captain Lag Robin: Auditor's MGS3 Formal Debriefing Uniform.
    2. thorax7x7
      thorax7x7
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      oh, can i use only the beret and not the suit and body?
    3. rammsteincsgo
      rammsteincsgo
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      Yes.
    4. MIKE20160236
      MIKE20160236
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