Metal Gear Solid V: The Phantom Pain

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rammsteinscgo

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rammsteincsgo

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About this mod

This mod will enable you to instantly mark enemies, hostages and vehicles by activating modified Infinite Heaven's functions through hotkeys.

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This mod will enable you to instantly mark enemies, hostages and vehicles by activating modified Infinite Heaven's functions through hotkeys. It was only possible thanks to TinManTex and Morbid.

As default, hold the Call button "Q" and press any of the following keys to have the desired effects:

- Reload (R): Auto-mark enemy soldiers, Skulls, Boss Quiet and hostages.
- Stance (C): Auto-mark enemy vehicles. Don't use this in Africa.


It is recommended that you activate the script every time you arrive at some new location. Despite the appearances, not all soldiers will have been marked. If you receive the message "Enemy presence detected", activate the script again. Just have this in mind to have no surprises. You'll also have to activate the script multiple times against enemies that unmark themselves.

Bonus functions:
- Action (E): High-Speed camera. Same effect as Reflex mode or Acceleramin, except it doesn't count as Reflex mode on mission results.
- Down (Down arrow): The same effect as taking a shower. Will clean the player and replenish health and vitality.
- Left (Left arrow): Set the time of the game to your system time and the time scale to real time scale. The same as my other mod, except it won't update automatically and you can only activate it when you're deployed.
- Right: Drop your currently equipped weapon.
- Up: Warp player: Place a marker anywhere on the map and press the button combination, the player will teleport to the marker.
- Light_switch (X): Set all soldiers to Friendly. They won't attack you and will salute you. This is the original function that originated this mod.

The installation through Snakebite will place a file named InfQuickMenuDefs_User.lua in Steam > Steamapps > common > MGS_TPP > mod > modules. If you want you can edit this file to remove functions you don't want or to change the keys that activate them.

I had published a previous version of this mod but suppressed it because of the bugs. However, I finished all the missions and side-ops using this mod a few times and I think the positives far outweigh the negatives, so let me tell you and you decide for yourself:

Positives:
- Will instantly mark all soldiers, hostages, Skulls and Boss Quiet.
- A separate script will also mark vehicles but should not be used in Africa because for some reason it causes some bugs.

Negatives:
- It won't discriminate between targets or non-targets. During main missions it is not a problem, when you visually identify a target the marking will change, but during side-Ops it can be a problem in missions of the type "Extract the high skilled soldier", but you can still identify the target soldier by looking in the map, he will be described as "Elite" instead of "Soldier".

- In Free roam and some missions (notably, Traitors Caravan) you won't be able to call a chopper for pick-up, as the landing zone icons will disappear. In free roam you can call the chopper via aerial support, the chopper will then go to the nearest landing zone. During main missions, the best solution is to exfiltrate by land or to use a mod that allows you to call aerial support without restricting your rank.

- Similar to the landing zone icons, you won't be able to use Quiet's Scout function, but you'll can still use the attack function. Her Scout function won't be really needed anyway with this mod.

- On the Traitor's Caravan mission, this mod will not have the head markers, but the soldiers will be marked in the map and they will have the x-ray effect when you look at them. It is best if you decide beforehand if you're going to use this function.