Mod articles
-
r66
- Option ui_disableHeadMarkers: Disables head markers for soldiers etc
- Option ui_disableXrayMarkers: Disables X-Ray effect for soldiers so you
cannot sense them through solid objects. Changing this effect requires a
checkpoint reload
- Option ui_disableWorldMarkers: Disables world markers etc
- Option ui_disableAnnounceLog: Disables announce log completely. While
re-enabling this, the message for TUPPM settings being reloaded will not
appear
r65
- Remove MGS1 cam code as it's aiming from 3rd person was mostly broken
- Options startup_ENABLE_reattempLogin and startup_maxReloginAttempts: Attempt re-login on failed login attempt at startup
- Option game_ENABLE_missionFailureOnCombatAlert: Instant mission... -
-------SPOILERS START-------
Do not read this section if you haven't beaten the game yet!!!
**After playing the prologue, when you see the results screen, make a backup of
your save at this point. Use that save file as a starting point for any
new games, modded or not. Saves the trouble of playing the hour long
prologue again**
- Make sure to go through all the tutorials first. Do not rush into building everything
- Unlocked development requirements from the start
- Unlocked development requirements - weapons/items need at least a level 1 in required unit level
- No weapon/item development times
- Unlocked base development requirements - instant platform development
- Buddies unlocked after M...