Metal Gear Solid V: The Phantom Pain

Mod articles

  • Archived Change log

    r66
    - Option ui_disableHeadMarkers: Disables head markers for soldiers etc
    - Option ui_disableXrayMarkers: Disables X-Ray effect for soldiers so you
    cannot sense them through solid objects. Changing this effect requires a
    checkpoint reload
    - Option ui_disableWorldMarkers: Disables world markers etc
    - Option ui_disableAnnounceLog: Disables announce log completely. While
    re-enabling this, the message for TUPPM settings being reloaded will not
    appear

    r65
    - Remove MGS1 cam code as  it's aiming from 3rd person was mostly broken
    - Options startup_ENABLE_reattempLogin and startup_maxReloginAttempts: Attempt re-login on failed login attempt at startup
    - Option game_ENABLE_missionFailureOnCombatAlert: Instant mission...

  • New Game+ Patch features

    -------SPOILERS START-------
    Do not read this section if you haven't beaten the game yet!!!

    **After playing the prologue, when you see the results screen, make a backup of
    your save at this point. Use that save file as a starting point for any
    new games, modded or not. Saves the trouble of playing the hour long
    prologue again**

    - Make sure to go through all the tutorials first. Do not rush into building everything
    - Unlocked development requirements from the start
    - Unlocked development requirements - weapons/items need at least a level 1 in required unit level
    - No weapon/item development times
    - Unlocked base development requirements - instant platform development
    - Buddies unlocked after M...