Hey, great mod! I just finished the game and will try a few mods ... I just had one problem, de ACOG doesn't show up. I thought it was the "Range Finder E (3x) but it doesn't too. Can you help me someway?
I don't plan to do it because it would take a lot of work, and secondly Jim and others has been working hard on this mod, so I just don't want to spoil the vision of his mod
love your mods and glad to see this amazing game still supported.
Just wanted to say, if you know or ever find a way to remove this god-awful, weirdly-angled laser beam you see through the scope when using sniper rifles picked up from enemies, that would be incredible. It just looks so bad when aiming it that it singularly prevented me from ever using OSP sniper rifles throughout my runs all these years :)
there are many options removing the laser starting point from the fcnp removing the effect from the parts file change the beam effect to a transparent vfx or removing the laser from the weapon's inventory by editing the EquipParameter
of course, I don't know if trying to do one of these points can cause the game to stop working I suspect that the lasers for sniper rifles are there to see where the sniper is, which is why sniper rifles have them in their accessories.
"or removing the laser from the weapon's inventory by editing the EquipParameter"
That works, I did that for one of my mods. Though it stays on while the enemy is using the rifle. Since my main intention was to have them turned off while the enemy was using, I did not post that version.
Hello bro, I find your work incredible since thanks to mods like yours it gives a more modern touch to the game but I am trying to download the mod from several devices and an error occurs when downloading the file, could you review it so I can download this great work?
well... I have something else there besides ClothWrapped Salvo and PBS and even some foregrips, maybe we'll see But I think I'll be updating the current version, swapping out the poorer quality models for newer ones (better quality reflections ect)
18 comments
Installed using SnakeBite.
MGO3 tactical outfit is on nexusmods to downolad
naked fatigues is still in progress(I need time and skill to finish it)
Just wanted to say, if you know or ever find a way to remove this god-awful, weirdly-angled laser beam you see through the scope when using sniper rifles picked up from enemies, that would be incredible. It just looks so bad when aiming it that it singularly prevented me from ever using OSP sniper rifles throughout my runs all these years :)
removing the laser starting point from the fcnp
removing the effect from the parts file
change the beam effect to a transparent vfx
or removing the laser from the weapon's inventory by editing the EquipParameter
of course, I don't know if trying to do one of these points can cause the game to stop working
I suspect that the lasers for sniper rifles are there to see where the sniper is, which is why sniper rifles have them in their accessories.
That works, I did that for one of my mods. Though it stays on while the enemy is using the rifle. Since my main intention was to have them turned off while the enemy was using, I did not post that version.
I have something else there besides ClothWrapped Salvo and PBS
and even some foregrips, maybe we'll see
But I think I'll be updating the current version, swapping out the poorer quality models for newer ones (better quality reflections ect)