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ac

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andreacalligaris

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16 comments

  1. 3daudiflow
    3daudiflow
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    I'm confused on the purpose of this mod. are you removing suppressed fire period? because suppressors do in fact alter the soundscape of a gunshot and make it harder in some capacity (maybe not like in a bond film or a spy movie) to tell what made the noise. to remove the usage of suppressors entirely is likely incorrect.
    1. SNIPD
      SNIPD
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      the point of this mod is to have soldiers recognise that they're being shot at with suppressed weaponry, because without this mod soldiers ignore supressed gunshots fired 20+ metres away, which is wholly unrealistic 
    2. andreacalligaris
      andreacalligaris
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      (maybe not like in a bond film or a spy movie)
      You basically answered your own question.
      I don't know how to make them realistic, I doubt it's even possible, but in any case their main use is for recoil and to prevent hearing loss to the shooter, so they won't really have much of a gameplay meaning anyway (that is, the guards will hear the noise in any case). Just getting rid of them is the easiest thing.
    3. 3daudiflow
      3daudiflow
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      fair enough. i wish the game designers for stealth games could implement some sort of perception system that affects the different variables soldiers are sensitive to at random. like shadow of mordor where its randomized and tailored depending on the situation. so say if you were by a loud waterfall the game would pick up that soldier johnny A couldnt hear the shot but soldier johnny b could because he was on the opposite side of the waterfall. i guess i mean that its possible to manipulate sights and sounds so if perception were a primary factor in stealth games it would be a game changer.

      p.s. thank you for the reply now i get the purpose of it.
    4. newbornmilk5233
      newbornmilk5233
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      Your just plain wrong about the function of a suppressor pal. Look it up before you try to pass stuff as "Fact"
  2. eviLwindu
    eviLwindu
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    crying about unrealistic game feature while makin other gameplay features even more unrealistic :D what a joke
  3. K4nD
    K4nD
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    Huh, so what's the difference between using this and unequipping the suppressors manually in the weapon wheel?
    1. andreacalligaris
      andreacalligaris
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      The point of using this kind of mods is that you don't virtually/artificially/in-a-fake-way manually restrict yourself, but you actually change the game. This is generally more immersive and better.

      An actual difference, though, is that you don't see the suppressor UI at all, in the weapons selector. So it's really removed, and you cannot equip it accidentally.
    2. ChaoBlink
      ChaoBlink
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      ...man its like 2 button presses
  4. ChaoBlink
    ChaoBlink
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    Mate this game has a dude made of fire, a floating child, and mecha robots. I really don't think its supposed to be realistic.
  5. SNIPD
    SNIPD
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    many thanks andreacalligaris! kudos!
  6. your401kplanreturns
    your401kplanreturns
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    Someone finally had the guts to do it
    1. SNIPD
      SNIPD
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      haha yeah! it takes guts to stray from the uber efficient and stress free tactic of using silencers, lets adapt and overcome!
  7. Spicereddragon
    Spicereddragon
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    I see, good mod but can you do something about the stupid enemy detection, they spot you in like the desert with desert camo on or in greenery. Even i couldn't do that in mgo3, don't get me started on tanks and manned weapons 
  8. Is this mod disabled for FOBs? 

    EDIT: Can confirm it runs on FOBs, no suppressors. Maybe if it were integrated into IH or Zeta it could auto-toggle off during FOBs. Please consider this, for regular SP gameplay I think it's great but not so much for FOBs. 
  9. Loginnerer
    Loginnerer
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    I can now use more guns. Thank You dearly.