Good stuff! The iDroid message integration worked really well and felt like I was playing a dev-made side op--only actually interesting!
Not asking, but it would be cool to see something like a Skulls attack trigged by the barrier being hacked. Yoko Oboo and Afghanistan Base Command would be great. I like fighting the skulls in free roam with IH, but I never get anything from defeating them other than a paltry amount of heroism if I Fulton them.
Finally got around to trying this, nice work Cap! Requiring an interrogation and putting the soldier in the spot where you did on the balcony (I'm not sure if this is dynamic) makes it a satisfying challenge to get to him, interrogate him, and go back for the login and demo. The timer is a really great touch too. Great stuff!
I wanted to have more instances of these kinds of objectives in other locations without taking up too many mission codes, so I figured that it was more fitting for side ops.
Cap's mods are something else and this is the umpteenth example of it. It's truly amazing how much care he puts into their crafting. The attention to detail is flawless and the logic behind all of them is impecable, always trying to make the whole thing cohesive, lore and gameplay-wise. From side-ops that expand to the max the possibilities of the game within its boundaries to restored cut content, I'm pretty sure that these mods would be indistinguishable from whatever DLC content Konami could bring. My sincere congratulations.
18 comments
Not asking, but it would be cool to see something like a Skulls attack trigged by the barrier being hacked. Yoko Oboo and Afghanistan Base Command would be great. I like fighting the skulls in free roam with IH, but I never get anything from defeating them other than a paltry amount of heroism if I Fulton them.