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WaffleOleg

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WaffleOleg

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46 comments

  1. ZionTristan
    ZionTristan
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    I'm having game crashes when entering the Checkpoint radius (where the Gold "Checkpoint" appears in the top right) for 223: The Escort. I can't seem to find where logs are stored for the game, so I can't do any debugging. If one can point me to crash logs, that would be great. I'm using the latest versions of IH (r261) and IHHook (r17).

    I know this pack was last updated in October 2022, and proably a lot has changed since then, including this pack falling out of support. If there's no response I understand.
    1. evan2337
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      Hi there do you have any other mods installed if so it would be appreciated if you could give us the mod list so that we can check sofar I tried this mission with no issue, possible something else in combination with this can crash the game or it's another mod
  2. randomNMguy
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    Very nice side-ops collection, nothing groundbreaking like you said, but I like how you added some context! Difficulty is pretty good too so far, they're a nice challenge without feeling unfair or annoying. I ran into an issue though during a couple of side-ops where you placed vehicles: sometimes a soldier will keep calling his CP over and over, namely the call when a soldier doesn't see his vehicle and the CP basically tells him to continue on foot, when the vehicle is just in front of him :/

    Also, I was wondering if these side-ops can be replayed once they're completed or do they stay grayed-out?

    All in all, it's good to have some fresh and challenging side-ops! I just recently reinstalled MGSV out of boredom so it's nice to have new content :)
    1. WaffleOleg
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      Thank you for your kind words. To be frank, I've never ran into a problem like yours, I'm afraid, even though I tested the missions a bunch of times. I don't think it's fixable, since it's gotta do with the game's AI.

      The SideOps can only be replayed by turning them on using IH. Or you can uninstall the mod, reinstall it, so the missions are as new. 
    2. randomNMguy
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      Got it, maybe it has something to do with some of my Infinite Heaven settings. I'll make some tests on my end!

      (Late) edit: I'm currently trying to make my own side-ops and was able to reproduce the issue... I think! I'd say the problem comes from the IH setting that allows vehicle patrols in Free Roam. When you allow armored vehicles to spawn, they will sometimes stop at outposts, then the driver gets out (more like "spawns out") of the vehicle and is unable to go/spawn back inside afterwards, hence the endless calls. Still not a 100% sure, but it sounds pretty likely to be the case. The issue doesn't happen when you allow jeeps and trucks only since soldiers have animations to get in and out of the vehicles.
    3. WaffleOleg
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      Just noticed your reply, sorry for being late xD

      I see and it makes sense, thank you for finding that out and informing others that may have encountered this. Also, good luck with your SideOps!
  3. Relcrack
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    the best side-ops i ever played, really inmersive descriptions, i loved how u used the guard posts
    1. WaffleOleg
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      Thank you very much for your kind words!
  4. TommyDown
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    Hello ! Looks like the side mission " The Poacher " is unfinishable :

    _ Two targets outa five show up, but no more. You can obliterate or extract all Kiziba Camp but nothing completes the mission.
    _ Glitch appears like a " T-posing ghost " in the air above the delivery point ( only noticeable by NVG ) and sudden fulton extraction when carrying someone around the barrack up the hill separating the two sides of camp. It happens when carrying the prisoner but it also happened with a soldier I had on my shoulders. Then Ocelot greets you with a " Gooooood " ect... and a chime plays but side op does not complete.

    Very strange, all previous side op I played in this pack however behaved just fine with no funny things at all.
    1. WaffleOleg
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      This camp is glitched, which is a known issue. Unfortunately, it's not fixable in any way. I tested each level and the only thing you can do before the targets vanish, is to be fast enough, like just rush through the camp and extract/kill very quickly, but it is possible. If that's not your preferred way to play, you can mark the SideOp completed using IHH.

      ''The Failure'' also has a glitch, where a prisoner will extract himself, because he gets out of the SideOp zone, which is strict and very specific. But it doesn't affect the gameplay that much, just be careful :)

      I am glad you are playing my mod and enjoying it so far!
    2. TommyDown
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      I see ! Thanks for the clear explanations.

      Congratulation for this work, raid camps in free roam is way more attractive now with a lore friendly objective !
  5. zack112121
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    Hello.

    Does this mod require a specific version of infinite heaven? I cannot get this mod or any other side op mods to work with the current version of infinite heaven. I have attempted to use the menu to force it but it only recognizes that I have 157 ops which I believe is how many there are in the base game, so the new ones are not even appearing. Am I missing something? I installed through snakebite
    1. WaffleOleg
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      Hello.

      No, it shouldn't require a specific version of IH. There's probably something on your end that is causing the issue. To be honest, I haven't played the game since December last year, so I don't remember half of the things I used to do. Either way, please respond when you have figured the problem out. 

      Sorry that I was of no help :(
    2. TommyDown
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      I have the exact same issue and can't find any solution at the moment !
      It's driving me crazy !!!
    3. WaffleOleg
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      I don't think I ever required a certain IH version to play any mods. These should work no matter the version. Can't help you here, buddy.
    4. TommyDown
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      Hello, I have solved this issue :

      I have uninstalled Infinite heaven and IHH, then reinstalled them so in Snakebite it is in the last installed mods.
      Then I installed the custom sideops right after and it finnally appeared !
    5. WaffleOleg
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      I am so happy that you've figured it out. Have fun playing my SideOps! ;)
  6. Primaris82
    Primaris82
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    I wish this was compatible with the handful of US Naval Prison Facility side op mods mods as they add a lot with that map.
    1. WaffleOleg
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      Hi. 'They add a lot with that map' in the meaning of that most of my SideOps are about CIA? I actually wanted to make SideOps in Cuba after releasing this pack and I even have notes on what kind of missions I would do (they are connected with the 'Phoenix Program'), but sadly I lost interest in making SideOps. In the future I may return with something new (like the commentators below mentioned, I may add walkers or something like that). Anyway, thank you for playing the mod! Happy New Year! :)
    2. musterduck
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      What makes them incompatible? Or are you just saying that thematically they would fit in Cuba?
    3. WaffleOleg
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      I don't know if they are compatible or not, I don't really understand what does Primaris82 mean when he said the thing he said.

      Talking about theme, these particular SideOps were made with only Afghan and Africa in mind, I didn't really think a lot about Cuba.
    4. musterduck
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      I see - for anyone else reading, I have this installed with some Cuba-based side ops and I haven't noticed any issues with either so I'm assuming OP just meant thematically
    5. WaffleOleg
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      Oh, my mod could've affected Cuba SideOps somehow? I can only imagine this happening if the numbers of SideOps match, but I checked them using MGSV Fandom, and nobody used the numbers I used.

      Thank you for clarifying this information for future users.
  7. stephenrhamilton
    stephenrhamilton
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    This is a cool pack, lots of decent missions. The plot through it all is a nice touch though it brings to light an interesting issue with the UI for side missions. To see the description of a mission you have to go and scroll through the list to find it. I think this is part of why the names for the default missions are so uninspired, they have to also explain what needs to be done in the mission. I would often find myself walking into a mission then not remembering what I had to do and needing to open up the menu to check.

    The later missions also start to get a bit repetitive once they become just "guard post with a lot of enemies", it would probably be better to break those up more with other kinds of missions, even if the difficulty isn't so strictly linear as a result.

    The missions all worked surprisingly well considering I ran into a bunch of bugs while playing them. I had at least 4 cases of automatic fultoning(a mix of prisoners and downed soldiers) and some other funny things like how "The Third Target" loaded while I was standing in the middle of the outpost.

    Some of the missions have descriptions that make it sound like they were meant to involve locating items (like some of the Morbid Side-Ops do), was this too hard to get working?
    1. WaffleOleg
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      Hello. Thank you for your feedback stephenrhamilton. I love doing all kinds of main and side missions in various games, and this was my main goal - to give people a lot of 'something to do', but also include some kind of story in each of the missions. As I have stated in the description of the mod, I didn't aim to come up with something innovative, gameplay-wise, but just to make a pack of simple, but challenging and interesting missions.

      As for the bugs, again, I have mentioned this in the description. Some of the areas of the map, for some reason, have these special areas where missions are glitched or bugged, and there's nothing I can do about it, well, maybe, not make missions in there, but I wanted to include every outpost and guard post in the game.

      Talking about your last sentence, I was following a guide on YouTube about making a SideOp, but it only involved the basics, so I didn't know how to do more complicated stuff. This is a lame-ass excuse for my incompetence, I know.

      Anyway, I hope you have enjoyed the missions. If you have anything to add, please don't be shy.
  8. Bollixed
    Bollixed
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    I've got a problem and I'm hoping you can help.

    I've only done 2 missions but I'm enjoying how you've put a multi-mission story with it (it really adds to it, your mission brief is such a small thing but it really fleshes it out :D  )

    I can't seem to start 'The Rat' (mission 3). I've changed options in IH but it is always grayed out. I can click on it and start the mission (probably because I've changed some options in IH's side op menu) but when I land there is no blue circle and when I enter that area it doesn't tell me in yellow text that the mission has started (on the side of the screen). I've tried playing with a lot of options in IH side op menu (like 'Reroll Side Ops' etc) But The Rats is always grayed out.

    I hate that my first comment to you is asking for help instead of 'great mod' etc but I can't even get to appreciate your mod because I can't continue the story with part 3 (and I don't really wanna skip it... unless I have to).

    Do you know of any reason why it isn't starting/it's grayed out? Do you think IH could have an option to make it playable? 

    I don't have any other (proper) game side ops taking place in that exact area. (the next side op isn't close to it)

    I have no other Side ops mod installled.

    I'm up to about mission 40 in main missions. (so I haven't completed the game)

    I'm using Snakebite, IH and IHHook.

    I've had no issues with the game and my mods are installed correctly (I think).

    Hopefully you can help. (though I'm not sure it's a problem with your mod as no one else has mentioned it).
    1. WaffleOleg
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      There's an option in IH to enable a certain SideOp, even if it was finished or doesn't show up. Open IH, then go to SideOps menu, Open specific SideOp and you can pick a SideOp in the list there.

      If that doesn't help, if I remember correctly, the blue circle is rather small in this SideOp and only appears near a house where the target is supposed to be. Try going there and see if the yellow text appears.

      If that doesn't help either, the problem may be that SideOp that isn't close, that you've mentioned. The game shows you a blue circle, which is where the mission is supposed take place, but in reality area of the SideOps can be bigger, and that can cause problems, like mission not working properly or not ending. Try to beat that SideOp, then enable my SideOp in IH and visit the area again.

      If that doesn't help either, then I don't really know, brother. I asked a friend to check if the mission works properly. It works fine for him, yellow text appears and all.

      Either way, please respond when you've fixed the issue.
    2. evan2337
      evan2337
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      Aight man try this, open your IH menu in the ACC and go to <Side ops menu <2:Force specific sideop # <> and then select 160: ih_quest_q30702 to make the side ops available .It being grayed out means that the mission is not really available ,hope it will help though 
    3. Bollixed
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      Thanks for the quick reply WaffleOleg, I tried 'force opening' and I think I found it in the list ( thinking it was 30702 because of what you stated on the main page). When I select that mission should it auto start or will selecting that option make it highlighted (clickable) in the game side op menu? 

      I'm gonna try all that you mentioned because I need to find the fix in case it happens again further along the 50 missions.

      I really don't think it's your mod as there would be a lot of talk about it in the comments lol, happening on the third mission of a 50 mission pack would stand out :D but thanks for checking anyway.
    4. Bollixed
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      Thanks for the info Evan2337, I'm gonna give that a go first as WaffleOleg also mentioned it (the easiest and most simple to do (fingers crossed)) I'm hoping that's the solution because having to clear the surrounding side missions would annoying the s#*! out of me when I just wanna get on with the quest chain lol.
    5. Bollixed
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      The first option worked.

      Thanks WaffleOleg and Evan2337,

      I thought I tried that last night but thinking about it I might have used 30703 instead of 30702 (thinking third mission = 03... doh)

      Cheers for taking the time to help.

      I'm off for a long gaming session :D (though I don't think I can finish all 50 in 1 night lol)
    6. WaffleOleg
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      I'm glad it worked. Enjoy the missions and if you have questions, I will be happy to answer.
  9. deeyourelf
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    Yay!
  10. deleted157291728
    deleted157291728
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    Is giving story to side ops possible for a non modding person, on this site there is only side ops companion but it hasn't being updated for ever. Like Spugmay Keep and the ruins can't have enemies cause base game doesn't spawn people there in free roam. 
    1. WaffleOleg
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      Uhm, sure. I'm not a modder myself, but with the help from a SOC guide on YouTube I could easily figure it out and make my own SideOps.

      As for the Spugmay Keep and the ruins, I've actually tried to do a SideOp there, but I had a problem - the enemies would just spawn in the ground 100 km away from the actual position. I tried using every different route, but nothing worked and I just couldn't figure it out.

      I didn't quite understand your message, so please reply to this one and describe if you have any problems or questions. :)