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AlisterTheModNerd

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AlisterTheModNerd

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58 comments

  1. AlonsoGG1427
    AlonsoGG1427
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    Very good mod is amazing
  2. buhmanunderscores
    buhmanunderscores
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    Should I load this mod above or below the MGS3 camo mod?
    1. AlisterTheModNerd
      AlisterTheModNerd
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      I always download it above the MGS3 camo mods.
  3. Urraim
    Urraim
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    hey im using the tpp version, im a little bit confused because, for example, splitter and square share the same description except one is 'challenging' to spot you and the other is 'harder' , this is not clear at all which is better? however thats not all, i opened the  player2_camouf_param.lua and ther numbers in there do not match the descriptions? same example again with splitter and square, they are both good for exactly the same categories given the description but their parameters do not line up at all, sp[litter has 200 and 150 in a bunch of stuff that square has zero in and square seems to be almost useless compared to splitter as it only has 3 non-zero parameters compared to splitters dozen or so.

    was the intention to basically forgo descriptions that are comprehensive to make the player experiment ?
    1. AlisterTheModNerd
      AlisterTheModNerd
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      All of these mods are meant for players to experiment different camos.
  4. shezmu24
    shezmu24
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    Nice mod I've been playing with the peace walker version for a bit now and really enjoy it, does the dirt stat include regular and red soil or is it still two separate categories?
    1. AlisterTheModNerd
      AlisterTheModNerd
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      Yes, anything dirt related would most likely fall into the dirt category.
  5. TheFo3fan
    TheFo3fan
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    For the Camouflage Delta - Zeta, would I need to download all the texture mods to use it?
    1. ZipfsLaw
      ZipfsLaw
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      Camouflage DELTA is meant to complement the texture mods. While It's possible for Zeta ports to add functionality to one another, in this case, you don't require the texture mods to use Camouflage DELTA. There will be Zeta ports of several camo mods in the future.
  6. roxas857
    roxas857
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    Any plan's on releasing GotPT1 and GotPT2 separately?
    1. AlisterTheModNerd
      AlisterTheModNerd
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      Care to elaborate on that, I don't think I quite understand what you mean by that.
    2. roxas857
      roxas857
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      The pictures you have labeled for the Sneaking Suit and Choco chip. Is it possible that you release them as a mod by themselves?
    3. AlisterTheModNerd
      AlisterTheModNerd
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      There is already a mod for that specific purpose, called "Enhanced Camouflage for all outfits (With optional Invisibility)" You should go over there and download that mod instead. This mod is to recreate camo systems from previous Metal Gear Solid titles- NO ACCEPTIONS!
  7. ZipfsLaw
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    Hey, everyone, I'm glad to announce I've ported the mod to Zeta and merged all 5 versions into one. This also fixes any conflicts that modify EquipDevelopConstSetting.lua, as many mods do. I've sent it to the author, so they will publish it soon.
  8. PesoScor16
    PesoScor16
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    Hi man first of all, this mod is incredible congrats !
    Second of all I need a clarification regarding the version of the mod for mgs 3 fatigues that I really want to play with.  Are the camo effects only active while wearing the scarf fatigues (that are MGS 3 fatigues with the ultra pack mod) or are they also active while wearing the default TPP fatigues ( the ones without the scarf I mean) ?

    I'm asking that because when I call for a suit via Fulton during a mission or free roam, I can't choose the scarf ones, they sent the default TPP ones. And they don't seem to have the same camouflage values  as the mgs 3 fatigues. 
    Thanks for the hard work Boss!
    1. AlisterTheModNerd
      AlisterTheModNerd
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      It works for both the normal and scarfed versions of the camo fatigues for the MGS3 Ultra Pack, however it's mostly designed for camo effectiveness for the scarf fatigues since those are the Snake Eater outfits for the Ultra Pack mod.

      I do believe you can call in a supply drop for a different fatigue from my experience, even naked or scarf versions as well, it's the same selection system as the selection you get for the camos for the Briefing Set-Up.
  9. Elrarandel
    Elrarandel
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    Hey guys ! Does the mods still work as of today ? because i keep downloading it but nothing changes or work as intended
    1. AlisterTheModNerd
      AlisterTheModNerd
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      I've just updated the format of the camo index for all 4 of the versions of this mod, so the stats and descriptions of the mod should work now.
  10. your401kplanreturns
    your401kplanreturns
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    So if I'm understanding correctly, this is the same idea as camo consistency, where the stats for effectiveness are changed. The main difference between this mod and CC is that you based your stats and descriptions off previous MGS games?
    1. AlisterTheModNerd
      AlisterTheModNerd
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      Not like camo consistency since it's a bit too simple in my opinion, I took more inspiration with the older camo mods that came before it such as Camouflage Overhaul for example, however I did use CC's system for a more simple and more main stream modding experience, but yes the rest is correct.
    2. ChubbaChups
      ChubbaChups
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      Do these work under lights at night? is there any point taking down their power?
    3. AlisterTheModNerd
      AlisterTheModNerd
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      If you want MAXIMUM camo effeciency, then yes turning off lights is reccomended to do, HOWEVER if you want an extra challange then just leave them alone, it might make a difference, it might not, it depends on which version of the mod you're using.