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MEDIC Michael

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MedicMichael

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16 comments

  1. Paul312
    Paul312
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    This mod disables the DLC outfits for some reason, like the boss sneaking suit. Any chance on fixing that? Other than that great mod, always wanted to play with the UN ARC with a wooden stock
    1. nsl00
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      The Naked Snake fatigues are completely unusable and some other things are missing from the Development trees but are seemingly usable and can be developed.  Also, I get 3 alert thingies in my base defense development menu, but there's nothing there.

      Also, I'm not sure why I'm seeing 2 identical(?) SVG-76s with the SVG-67 CS's description, 2 identical triangle-folder SVG-67 CSes, and 2 identical UN-ARCs with flashlights.  Maybe there were supposed to be flashlight and non-flashlight models, or it's a duplication in the code?

      I really appreciate this mod, and I'd like to see it improved.
    2. nsl00
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      Another thing I'd like fixed or added if possible is having supply drops compatible with OSPed weapons from this pack.  I'm not sure how that would work though.
      Also, when I got to MB my staff are all carrying level 11 MRS-4Rs like my FOB staff.  That's not really a problem afaik, but it's kind of weird.
  2. Juancho133
    Juancho133
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    can i get the assault rifle from ground zeroes with this mod?
    1. Tuici
      Tuici
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      .
    2. nothingclick
      nothingclick
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      if you mean the one BB spawns with thats just the standard AN MRS with a flashlight and suppressor

      for the one the guards use (thats called the AM RIFLE 69 or something like that) thats just the MRS variant that has the longer barrel and fixed stock 
  3. Rimland23
    Rimland23
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    Hello there. Thank you very much for the cool mod. Unfortunately, it seems to cause certain items (such as the MGS3 fatigues or tuxedo, as well as some weapons it seems) to become unavailable in the game, both in the development section as well as sortie prep. FOB reward camos disappear from the development section as well (but are available to use if previously developed). Any chance of addressing this in a future update? Cheers.
  4. jogadorlouko69
    jogadorlouko69
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    do u got any plans to add the aks as well?
  5. UnseenInfection
    UnseenInfection
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    What's a "CS" weapon?
    1. thatlegend101
      thatlegend101
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      the weapons the soldiers use, they are slightly different
  6. LuckyLuke95
    LuckyLuke95
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    Thanks! Btw, this mod conflicts with "no developments timers" is it normal? Or just overwrite this mod after?

    EDIT: Overwriting it makes the timer work again. Is it possible to combine the two mods?
    1. MedicMichael
      MedicMichael
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      I am unaware of a way to combine them, however if it works with overwriting thats what I would do. I am sorry boss.
    2. thatlegend101
      thatlegend101
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      once Zeta comes out you can port it?
    3. LuckyLuke95
      LuckyLuke95
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      Overwriting breaks the mod so I can’t use it. Shame, I would like to have it too. Hope he can be updated to have both.
    4. MedicMichael
      MedicMichael
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      When it releases yes I will be porting it to zeta
  7. re1r0
    re1r0
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    it was about time this finally came along