Metal Gear Solid V: The Phantom Pain
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Grapjasss

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grapjasss

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About this mod

Just stop hijacking and locking my camera or get nuked. (e.g. horse mounting)

Requirements
Permissions and credits
Changelogs

DESCRIPTION

Takes care of the annoying camera highjacking and ugly camera effects during certain events, while you could much better use that time to look around to consider your next move. Besides nuking, you can also alter the way effects behave to your liking, see the slow-mo vid for example.

One of the events was horse mounting for example. It locks your camera for 2 to 3 seconds to a weird and useless angle and zoom level. It also made moving the horse during that time unpredictable and just made up for bad situations altogether. The removed result is the following vid;



In total, 98 camera animations, 3 visual effects and 1 sound effect have been nuked.

General nuke list:
Spoiler:  
Show

  • Camera effects like slowmotion, blur, noise during the animations below.
  • Camera sound effect during animations below
  • All CQC Camera animations - combos, disarm, counterattacks, throws, etc.
  • Curing wounds camera animations
  • Horse camera animations - mounting (seriously wtf), placing on back etc.
  • Walker camera animations - mounting, picking up, cqc etc.
  • Vehicle camera animations - enter/exit, placing people, enter as passenger etc.
  • Entering/exiting objects camera animations - Toilets, trashbox, lockers, showers, placing people in them etc.
  • Cliffclimbing camera animation - the initial step had a camera animation
  • Animal attacks camera animations

Full nuke list:
Spoiler:  
Show

  •     cameraEffects           -- removes effects like blur and noise during the animations below
  •     cameraSoundEffect       -- CQC combo finish and Disarm dramatic sound effects.
  •     cameraSlowMotion        -- removes the slow motion camera during the animations below
  •     CqcStandThrowFront
  •     CqcStandThrowRight
  •     CqcStandThrowBack
  •     CqcStandThrowLeft
  •     CqcBehindThrowStandFrontLeft
  •     CqcBehindThrowStandFrontRight
  •     CqcBehindThrowStandBackLeft
  •     CqcBehindThrowStandBackRight
  •     CqcBehindThrowSquatFrontLeft
  •     CqcBehindThrowSquatFrontRight
  •     CqcBehindThrowSquatBackLeft
  •     CqcBehindThrowSquatBackRight
  •     CqcBehindCovetThrowSquatLeft
  •     CqcBehindCovetThrowSquatRight
  •     CqcSeizeThrowFront
  •     CqcSeizeThrowBack
  •     CqcLadderFront
  •     CqcLadderBack
  •     CqcSnatchAssaultLeft
  •     CqcSnatchAssaultRight
  •     CqcComboFinishBack
  •     CounterToKnife
  •     CounterToGunStrike
  •     CounterToLiquidAttack1
  •     CounterToLiquidAttack2
  •     CounterToLiquidJumpAttack
  •     CounterToLiquidStrike
  •     CounterToParasiteFogMacheteA
  •     CounterToParasiteFogMacheteB
  •     CounterToParasiteCommonMachete
  •     CounterToParasiteHardMacheteA
  •     CounterToParasiteHardMacheteB
  •     CounterToParasiteCmoufMacheteA
  •     CounterToParasiteCmoufMacheteB
  •     CureGunShotWoundBodyLeft
  •     CureGunShotWoundBodyRight
  •     CureGunShotWoundBodyCrawl
  •     CureGunShotWoundBodySupine
  •     CureArmDislocationStand
  •     CureArmDislocationSquat
  •     CureFootDislocation
  •     RideOnHorseFrontRight
  •     RideOnHorseSideRight
  •     RideOnHorseBackRight
  •     RideOnHorseFrontLeft
  •     RideOnHorseSideLeft
  •     RideOnHorseBackLeft
  •     RideOnHorseRun
  •     PlaceBearersHorseLeft
  •     PlaceBearersHorseRight
  •     LowerBearersHorseLeft
  •     LowerBearersHorseRight
  •     RideOnWalkerGear
  •     CarryAtWalkerGear
  •     WalkerGearCQCStand
  •     WalkerGearCQCSquat
  •     RideOnVehicle
  •     RideOnVehicleFromAssistantDriversSeat
  •     PlaceBearersVehicleToAssistantDriversSeat
  •     LowerBearersVehicleFromAssistantDriversSeat
  •     PlaceBearersVehicleFromLeftSideToRearSeatLeft
  •     LowerBearersVehicleFromLeftSideToRearSeatLeft
  •     PlaceBearersVehicleFromRightSideToRearSeatRight
  •     LowerBearersVehicleFromRightSideToRearSeatRight
  •     PlaceBearersVehicleFromBackToRearSeatRight
  •     LowerBearersVehicleFromBackToRearSeatRight
  •     PlaceBearersVehicleFromBackToRearSeatLeft
  •     LowerBearersVehicleFromBackToRearSeatLeft
  •     RideOnTruck
  •     RideOnTruckFromAssistantDriversSeat
  •     PlaceBearersTruckFromLeftSideToRearSeatLeft
  •     LowerBearersTruckFromBackToRearSeatRight
  •     RideOnArmoredVehicleWest
  •     RideOnArmoredVehicleEast
  •     RideOnHelicopter
  •     GiveCharaterRideHelicopter
  •     GiveCharaterRideHelicopterAndRideOn
  •     MissionStartOnHeli
  •     MissionStartOnHeli2
  •     MissionStartOnHeli3
  •     GoInsideCBox
  •     GoInsideTrashBox
  •     GetOutTrashBox
  •     CqcDragToTrashBox
  •     GoInsideTrashBoxCarryBoth
  •     GoInsideTrashBoxCarry
  •     GetOutTrashBoxCarry
  •     GoInsideToilet
  •     GoInsideToiletCarryBoth
  •     CloseToiletDoor
  •     TakeOutFromToilet
  •     GoInsideShower
  •     StartCliffClimb
  •     WolfAttackStandFront
  •     WolfAttackStandBack
  •     WolfAttackCrawlFront
  •     WolfAttackCrawlBack
  •     PazPhantomPainPassPhotos
  •     PazPhantomPainPickUpBook


INSTALLATION
Snakebite is required to install the .MGSV file. Place the optional NCAESettings.lua file in the game directory where the .exe is. This way you can customize the mod to your liking. You can open the file with notepad. When you save the file the settings are automatically updated ingame, no restart required. Without the file the mod will nuke all by default.

COMPATIBILITY
The mod should be pretty compatible across the board. The only file that i modify is:
/Assets/tpp/level_asset/chara/player/game_object/TppPlayer2CallbackScript.lua

LINKS
Github | Zeta Version



Please report any bugs. I'm not that far in the game myself to test all.