Critique: Wandering Puppets suck ass and was easily one of the worst parts of the main games side content and it isnt any better as a mod(completely skipped those). Forcing MANUAL extraction of prisoners as opposed to being able to fulton them is a questionable choice(Caused by the injured setting in SOC) since it often does not work as intended and most always ends up as being a hassle rather than something fun. And enemy helicopters was never a good addition to the game, neither is having one go in and out of an outpost, especially when its a mandatory target of the objective, even worse is making it a red class vehicle, meaning if you somehow knew beforehand there was gonna be one and brought a rockeet launcher, its gonna take 5 direct hits(give or take what launcher you use) to bring it down, not to mention the alert phase that brought on. ALso if theres gonna be a heli you should for future side ops mention it in the sideop text because supply drops suck ass and interrupt the minute to minute gameplay, AND NO i dont want to always equip a launcher and have to stomach looking at an oversized bowling pin super glued to my back, not to mention the distracting noise it adds to movement.
The other side ops you did were fun and enjoyable, though personally i dislike different sideops occuring in the same area. Like capture the airport sideop and the trafficking sideop. There should always be an objective for variety imo.
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The other side ops you did were fun and enjoyable, though personally i dislike different sideops occuring in the same area. Like capture the airport sideop and the trafficking sideop. There should always be an objective for variety imo.