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CapLagRobin

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35 comments

  1. Bollixed
    Bollixed
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    I don't remember how this mission was before this mod as I played it back in 2018.

    But I went the route you've made and it did seem like a full, fun mission.

    Thanks for making and uploading this mod.   :)
  2. whodatninja117
    whodatninja117
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    any more missions with cut content in the works?
    1. CapLagRobin
      CapLagRobin
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      Not actively, sorry, there's just not a lot of tangible stuff in there
  3. Maverix7
    Maverix7
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    how did you get all the cut content?

    was it just sitting hidden in the files?
    1. CapLagRobin
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      Just looking through the scripts and datasets, yeah, most of this stuff became obvious just from knowing how stuff works and recognizing uncalled functions and the game's inner terminology. The functions for radio calls for the three extra hostages and stuff related to them was already in there, I had to do very minimal work to call those functions and implement additional frameworks to handle hostages.
      The Honey Bee carry escape routes were kind of unfinished in final - I had to add an edited version of the route for the Honey Bee carrier that actually used the Honey Bee Carry route events, as the final one was just a Caution Run route to the landing zone. The enemy gunship's landing route was perfectly fine, and though it took me a bit to get it working, the functions to get the Honey Bee escape event work were also relatively minimal.
      The most difficult part at first was the Skull Face cutscene trigger - the Honey Bee being carried out of the fort and onto the landing zone means the player is able to pick it up after already having left the fort, having walked past the cutscene trigger. After trying to implement a new trigger area to handle this exception, I just had to give up and made an instant trigger happen when the player picks up the Honey Bee after soldiers had already started escaping with the found Honey Bee. It was probably the most safe choice.
      Another leftover in the files was also three of the four northern LRRP soldiers, ones walking back and forth on the roads between Sakhra Ee Village and its observation posts. I only had to add one enemy soldier locator to those. However, I had to manually add all the routes and enemy soldier locators to Sakhra Ee Village, and the prisoners' locations had to be added manually as well - I stole one from a side op, another from a mission (Occupation Forces) and had to make up a new location for the third.
      Additional help to tie it all together and provide context was from some leaked excel spreadsheets. One detailing enemy dialogue gave context to unused interrogations I reimplemented here, another had mission support radio that supplied context to some unused radio lines that I reused as well. One interesting radio call I didn't get to reimplementing due to how the final game works is an intel radio for the Hamid Survivor's corpse you'd find on your way out of the fort, after his throat had been sliced by the Skulls. 
    2. wickedsicklol
      wickedsicklol
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      This is amazing! Why do you think they cut those things?
    3. CapLagRobin
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      Probably might have figured that they should have funneled the player through the southern part, since it takes a long time to go around this whole ring. There's still some code left, they might have put a bit of time implementing it at some point.
    4. whodatninja117
      whodatninja117
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      you're a wizard CapLag
  4. deleted149744163
    deleted149744163
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    I use Japanese audio to play the game, will that cause any problem or not?
    1. CapLagRobin
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      Nope, and in fact, there's a Japanese-only alternate random voice clip at the start of the gun tutorial in the Prologue!
    2. deleted149744163
      deleted149744163
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      Excellent Cap, awesome job as always.
    3. CapLagRobin
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      Thank you!!
    4. deleted149744163
      deleted149744163
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      Also there's one phrase that Venom says about DD when you deploy with him for the first time that only plays with Japanese language and when you equip with golden camo in at least 3 things Venom also says something, i assume those don't play in english because there were never recorded, am i right?.
    5. CapLagRobin
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      Yes, all the many, many Osaka Dialect easter egg voice clips are only recorded in Japanese. In English, they're just empty files.
  5. sumitox
    sumitox
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    Hello
    Can someone tell me if it works with languages other than English?
    Thank you
    1. CapLagRobin
      CapLagRobin
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      Yes! All the custom text, which I believe is just the extra task, and the restored radio voice should also still be in the Japanese soundbanks.
  6. CapLagRobin
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    Some important commentary for future mod makers and just an extra fun fact: I did try to add a new Optional Task for all the three hostages during development, but it was already too late for my save file to realize that it offsets the Optional Task save flags array, creating the possibility for save file corruption. That didn't make it into any released versions though, no need to worry.
  7. daniel119
    daniel119
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    One day, episode 51 will be back too :D
    1. CapLagRobin
      CapLagRobin
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      One day...
    2. daniel119
      daniel119
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      Need to stay positive :D
    3. Maverix7
      Maverix7
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      episode 51 inevitable at this point. just gotta wait
  8. re1r0
    re1r0
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    we will take back what was stolen from us
    1. Maverix7
      Maverix7
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      we're gonna make em pay!
  9. PerriWinkle47
    PerriWinkle47
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    "North path through Sakhra Ee Village is now accessible, the village and its observation posts now occupied with soldiers"
    Could you help me find this path? I've looked around and I can't find it.
    1. CapLagRobin
      CapLagRobin
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      It's this one right here.
  10. dariusgaiden
    dariusgaiden
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    Interesting, but ¿basically what was cut?.
    1. CapLagRobin
      CapLagRobin
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      There is a list of most of the changes in the description of the mod here!