Other user's assetsThis author has not specified whether they have used assets from other authors or not
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
https://youtu.be/t857knXWwDE
!!!!IMPORTANT STEP BEFORE INSTALLING THIS!!!! Copy MGS_TPP\mgo\texture0.dat to MGS_TPP\master\texture5_mgo0.dat Or Run Archive Transferrer from File Monolith: https://www.nexusmods.com/metalgearsolidvtpp/mods/739 You may have already run this if you've done the US Naval Prison Facility addon installation.
Load via Free roam tab in idroid. If you don't have IHHook installed the name will be blank, but you'll see the name and overview map if you select it.
Just an initial release of ported MGO3 map for people to play around with. Very alpha, only the minimal setup to have the map load and have sideops work, but provides some unique gameplay and will hopefully drive interest in what MGSV modding is capable of.
Current major obstacle to making this a good playable location is the lack of navmeshes for AI/enemies to work correctly when in combat.
The community could do with people with experience in reverse engineering or programming to help with tools. If you'd like to help, jump in the Modders Heaven discord: https://discord.gg/3rVFWf2vbj
Until then, sideops can still be created. See Addon mission sideop companion workaround.txt in MGS_TPP\mod\docs (from Infinite Heaven) if you want to do something with Sideop Companion https://www.nexusmods.com/metalgearsolidvtpp/mods/571
TODO/Issues - incomplete, unordered and no indication of whether they will or can be done:
locations ambient sound doesnt work without mgo init.bnk
bgm not sure why phase music isn't working
combat locators Soldier on guard targets may appear on roofs, probably due to lack of nav mesh.
routes currently just have single point routes, so soldiers all face same direction and don't move around outside of combat also without a navmesh routes would need to lead around obstacles more carefully than normal
navmesh is the reason soldiers cant navigate properly when in alert while a bunch of reversing has been done on it, I don't think there's been successful creation of nav meshes