Hello. I have problems with this. Can anybody help me?
My problem is that the program does not even open. Double click on the .exe. and only a black screen blinks and closes in less than a second. Microsoft .NET Framework 4.5 it is well installed on my computer.
how exactly do i turn a folder full of ftex stuff into a pftxs? Could someone please give an example for if the folder i want as a pftxs is in the tool's folder and titled "h40010_area_pftxs"
I think i'm doing it right, navigating to the tool, opening it (both in command prompt) then doing as it says but then it smacks me with "access was denied"
The tool refuses to convert .DDS files if they've been saved in DXT3, which I need certain files to be in. The program itself does not stay open to display those options if run directly, like what Chris Dorner said. Is there a solution for these problems, especially the former?
The game doesn't appear to be using DXT3 compressed textures at all. I released a small update which allows this pixel format to be used, but I can't promise you that Fox Engine knows how to decompress and correctly interpret the alpha channel.
Curious, I'm getting contradictory information from different modders then. One claimed the textures are generally all either DXT1 (if it has no alpha) or DXT3 (if it has alpha). If not 3, then what are the alpha textures? Thanks for the reply by the way.
I took another look at your claim that all textures with alpha channel only use DXT3.
Take a look at the file UI_gz_title_logo_alp. The alpha channel contains a smooth gradient when imported as DXT5 and looks horrible when imported as DXT3. http://i.imgur.com/05tmCrE.jpg
This should be proof enough that not every texture is using DXT3. You could have figured that out on your own.
Sorry if I annoyed you. I was working with a specific set of textures that worked in both DXT1 with alpha and DXT5, but would cause the entire game to crash during the opening cutscene. The only feedback I could get from modders was that I was using the wrong DXT type, so I've been investigating that possibility ever since. I'll try to troubleshoot some more and see if I can find a solution. Thanks.
I'm experiencing frequent crashes after loading the game with custom textures. Ensuring I've done everything correctly (correct dxt, image size - ftexs amount), the game just crashes like 2 seconds into the game upon loading with certain textures encouraging more frequently than others. By every "loading" i mean even if you just restart from checkpoint, sometimes it'll crash 2 seconds after. It's only been happening since 0.2.4, after you added mip map support. It's a real issue blocking me from releasing/using my mods.
I've converted an ftex file to dds by dragging and dropping on the FtexTool. I don't understand how I'm supposed to convert it back to ftex after I'm done editing it. FtexTool doesn't open up to give me options like it does in the OP's picture either, it just pops up and disappears immediately.
I don't understand what I'm supposed to be doing with Microsoft .NET Framework 4.5 and SharpZipLib either.
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My problem is that the program does not even open. Double click on the .exe. and only a black screen blinks and closes in less than a second. Microsoft .NET Framework 4.5 it is well installed on my computer.
Help.
I think i'm doing it right, navigating to the tool, opening it (both in command prompt) then doing as it says but then it smacks me with "access was denied"
Take a look at the file UI_gz_title_logo_alp. The alpha channel contains a smooth gradient when imported as DXT5 and looks horrible when imported as DXT3.
http://i.imgur.com/05tmCrE.jpg
This should be proof enough that not every texture is using DXT3. You could have figured that out on your own.
I don't understand what I'm supposed to be doing with Microsoft .NET Framework 4.5 and SharpZipLib either.