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  • v3.0.0

    Copypasta from the GitHub release:

    The entire project has been rewritten! The outcome of this is much clearer, modular code and easier development. An (outdated) Intel
    compiler is no longer required to build the project; the built-in Visual Studio compiler (MSVC) is now used and the project is targeting c++latest. If you've been wanting to contribute, hopefully this helpsMGS 1: framebuffer effects are fixed when upscaling the internal render resolution! This resolves issues like #21 and #23 (underwater effects, cutscenes, codec digits and so on).
    This was essentially intractable without the above rewrite and a lot of learning about graphics programming - thanks for your patience.

    Many more games supported:
    Castlevania Anniversary ...