Metal Gear Rising: Revengeance

File information

Last updated

Original upload

Created by

Sp00ky

Uploaded by

Sp00ky480

Virus scan

Safe to use

Tags for this mod

53 comments

  1. gaboxdo83
    gaboxdo83
    • member
    • 0 kudos
    where is the file?
  2. Bravojr
    Bravojr
    • member
    • 0 kudos
    Ultra Violence is the standard difficulty, I want this to be Nightmare+
  3. FruityNinja18
    FruityNinja18
    • premium
    • 0 kudos
    Heyo, having a small problem with sundowner. I use the doge ability when he goes for his unblockable attack in the first phase, but he just tracks me and I get caught in the attack as soon as the dodge animation finishes. Could just be me, but I swear I should have been safe by the time the dodge was over
    1. turekr367
      turekr367
      • member
      • 0 kudos
      Not just you mod still have great issues.
    2. Sp00ky480
      Sp00ky480
      • member
      • 9 kudos
      List them.
    3. turekr367
      turekr367
      • member
      • 0 kudos
      Sundowner started at second phase and sam didn't spawn thx for the achievement tho. And Senator Armstrong is only using yellow attacks in his fist scene. I can't make it to the Third stage.
    4. RabiaCelik
      RabiaCelik
      • supporter
      • 10 kudos
      that's called a skill issue
    5. Sp00ky480
      Sp00ky480
      • member
      • 9 kudos
      1) What?
      2) You misplaced or mixed the files so it's NOT my fault.
      3) What Rabia said. Also phase 1 armstrong is a separate file, so the mod doesn't even modify him in any way.
      If you have valid criticism it's okay (like the original posted and that was gone with sundowner 3.0), but going around saying the mod has "great issues" when what you've just listed is not even mod related, then just don't.
    6. Sozdorferz
      Sozdorferz
      • member
      • 0 kudos
      Rabia, that's called a lazy comment with no value
    7. RabiaCelik
      RabiaCelik
      • supporter
      • 10 kudos
      Sozdorferz everything he said is complete skill issue
    8. Sozdorferz
      Sozdorferz
      • member
      • 0 kudos
      Doesn't matter. "Skill issue" has literally no value to a discussion. It's the modern-day "git gud" which also had no value then. It's what people say who want to try and sound tough and superior but have nothing important to say.
    9. BlaixenU
      BlaixenU
      • member
      • 0 kudos
      im tired of seeing this comment left with no resolution for so long so i'll just say it:

      'skill issue' itself is not a valueless comment. it's only valueless in the context of a person who's actively seeking help and either wants to know how to improve or know how to solve an issue. however, that does not apply when you're declaring that someone's work is flawed for reasons that aren't even part of the mod. 

      benefit of the doubt could have applied if your reply was before Sp00ky480's response thoroughly detailing why the mentioned issues were not their fault, but even that fails to apply when you deliberately try to start something after the issues have already been disproved. to everyone, you seem like a problem-starting child who wants to seem smug and feel right all the time. 

      I could go on and on about this, but it'd only be a nuisance to everyone who comes here for the mod, and sp00ky, so I'm just going to tell you that you, sir, are a huge douche. keep your garbage somewhere else.
  4. mrdoteddie
    mrdoteddie
    • member
    • 0 kudos
    Hi, I just saw the video that has the new improved Sundowner and Sam Boss. Sadly, I can't find the file to download. Did something happen to it? Or is this just waiting for the file to be approved (Or something like that)
    1. BrownieJayz
      BrownieJayz
      • member
      • 1 kudos
      I'm pretty sure he is gonna complete it first and do all of the bosses again could be wrong though
  5. CosmicVoidTree
    CosmicVoidTree
    • member
    • 0 kudos
    So I know that this is mostly a skill issue but would it be possible to adjust the MG Ray damage hitboxes to more accurately match the boss model? The rapid leg stomp and face dives are horrifically larger than the boss model would indicate. I may be in the minority here but I don't find it fun getting hit by attacks that I have no way of judging whether or not they should hit.
    1. Sp00ky480
      Sp00ky480
      • member
      • 9 kudos
      Mod is kinda on "hiatus" right now. But a full rework that includes fixing stuff like that will happen eventually.
    2. CosmicVoidTree
      CosmicVoidTree
      • member
      • 0 kudos
      Aight, good to know
  6. Sozdorferz
    Sozdorferz
    • member
    • 0 kudos
    Great mod.
    But I just have to point this out, it's called a "moveset" not a "combat kit." It's not a box with other items in it (which is what a kit is, like first aid kit.)
    It's a behavioural attack pattern/arsenal, aka moveset.
  7. CosmicVoidTree
    CosmicVoidTree
    • member
    • 0 kudos
    I'm gonna use the exo suit Sam to make it lore accurate
  8. Epiclel1
    Epiclel1
    • member
    • 0 kudos
    Yo man this mod is epic! I just wanted to know what all the .dat files are doing in the Jetstream Sam Exo Suit folder, and how to dodge the laser in the MG Ray fight. 
  9. Epiclel1
    Epiclel1
    • member
    • 0 kudos
    I installed this mod and pasted inside em folder (created new one) and it doesn't launch the game, removed the mod and it works again. Any help?
  10. JJJJJAJJJAJAJAJAJAJA
    JJJJJAJJJAJAJAJAJAJA
    • member
    • 0 kudos
    How do I install this?