BepInEx needs to download some base files for it's first run, and this error message says it is unable to do that. Try using a VPN to get the download to work (apparently some countries ISP block downloads from BepInEx server).
After a successful initial run you won't need VPN anymore.
5 comments
[Message: Preloader] Built from commit 82077ec7c91c97f0e5f8ada5d178fd7ece6c0099
[Info : BepInEx] System platform: Windows 10 64-bit
[Info : BepInEx] Process bitness: 64-bit (x64)
[Info : BepInEx] Running under Unity 2020.3.41f1
[Info : BepInEx] Runtime version: 6.0.7
[Info : BepInEx] Runtime information: .NET 6.0.7
[Message:InteropManager] Downloading unity base libraries
[Message:InteropManager] Extracting downloaded unity base libraries
[Message:InteropManager] Running Cpp2IL to generate dummy assemblies
[Info : Cpp2IL] [Library] Initializing Metadata...
[Info : Cpp2IL] [Library] Using actual IL2CPP Metadata version 27,1
[Info : Cpp2IL] [Library] Initialized Metadata in 600ms
[Info : Cpp2IL] [Library] Using binary type Portable Executable (from LibCpp2IL)
[Info : Cpp2IL] [Library] Searching Binary for Required Data...
[Error :InteropManager] Failed to generate Il2Cpp interop assemblies: Cpp2IL.Core.Exceptions.LibCpp2ILInitializationException: Fatal Exception initializing LibCpp2IL!
---> System.Exception: Failed to find pCodegenModules
at LibCpp2IL.BinarySearcher.FindCodeRegistrationPost2019() in /home/runner/work/Cpp2IL/Cpp2IL/LibCpp2IL/BinarySearcher.cs:line 193
at LibCpp2IL.Il2CppBinary.FindCodeAndMetadataReg(Int32 methodCount, Int32 typeDefinitionsCount) in /home/runner/work/Cpp2IL/Cpp2IL/LibCpp2IL/Il2CppBinary.cs:line 450
at LibCpp2IL.LibCpp2IlBinaryRegistry.CreateAndInit(Byte[] buffer, Il2CppMetadata metadata) in /home/runner/work/Cpp2IL/Cpp2IL/LibCpp2IL/LibCpp2IlBinaryRegistry.cs:line 68
at LibCpp2IL.LibCpp2IlMain.Initialize(Byte[] binaryBytes, Byte[] metadataBytes, UnityVersion unityVersion) in /home/runner/work/Cpp2IL/Cpp2IL/LibCpp2IL/LibCpp2IlMain.cs:line 159
at LibCpp2IL.LibCpp2IlMain.LoadFromFile(String pePath, String metadataPath, UnityVersion unityVersion) in /home/runner/work/Cpp2IL/Cpp2IL/LibCpp2IL/LibCpp2IlMain.cs:line 203
at Cpp2IL.Core.Cpp2IlApi.InitializeLibCpp2Il(String assemblyPath, String metadataPath, UnityVersion unityVersion, Boolean allowUserToInputAddresses) in /_/Cpp2IL.Core/Cpp2IlApi.cs:line 61
--- End of inner exception stack trace ---
at Cpp2IL.Core.Cpp2IlApi.InitializeLibCpp2Il(String assemblyPath, String metadataPath, UnityVersion unityVersion, Boolean allowUserToInputAddresses) in /_/Cpp2IL.Core/Cpp2IlApi.cs:line 67
at BepInEx.Unity.IL2CPP.Il2CppInteropManager.RunCpp2Il() in /home/runner/work/BepInEx/BepInEx/Runtimes/Unity/BepInEx.Unity.IL2CPP/Il2CppInteropManager.cs:line 278
at BepInEx.Unity.IL2CPP.Il2CppInteropManager.GenerateInteropAssemblies() in /home/runner/work/BepInEx/BepInEx/Runtimes/Unity/BepInEx.Unity.IL2CPP/Il2CppInteropManager.cs:line 213
[Info : Preloader] 0 patcher plugins loaded
[Info : Preloader] 0 assemblies discovered
[Message:AssemblyPatcher] Executing 0 patch(es)
[Message: BepInEx] Chainloader initialized
help please
[Message: Preloader] Built from commit 82077ec7c91c97f0e5f8ada5d178fd7ece6c0099
[Info : BepInEx] System platform: Windows 10 64-bit
[Info : BepInEx] Process bitness: 64-bit (x64)
[Info : BepInEx] Running under Unity 2020.3.41f1
[Info : BepInEx] Runtime version: 6.0.7
[Info : BepInEx] Runtime information: .NET 6.0.7
[Message:InteropManager] Downloading unity base libraries
[Error :InteropManager] Failed to generate Il2Cpp interop assemblies: System.Threading.Tasks.TaskCanceledException: The request was canceled due to the configured HttpClient.Timeout of 100 seconds elapsing.
---> System.TimeoutException: A task was canceled.
---> System.Threading.Tasks.TaskCanceledException: A task was canceled.
at System.Threading.Tasks.TaskCompletionSourceWithCancellation`1.WaitWithCancellationAsync(CancellationToken cancellationToken)
at System.Net.Http.HttpConnectionPool.GetHttp11ConnectionAsync(HttpRequestMessage request, Boolean async, CancellationToken cancellationToken)
at System.Net.Http.HttpConnectionPool.SendWithVersionDetectionAndRetryAsync(HttpRequestMessage request, Boolean async, Boolean doRequestAuth, CancellationToken cancellationToken)
at System.Net.Http.RedirectHandler.SendAsync(HttpRequestMessage request, Boolean async, CancellationToken cancellationToken)
at System.Net.Http.HttpClient.GetStreamAsyncCore(HttpRequestMessage request, CancellationToken cancellationToken)
--- End of inner exception stack trace ---
--- End of inner exception stack trace ---
at System.Net.Http.HttpClient.HandleFailure(Exception e, Boolean telemetryStarted, HttpResponseMessage response, CancellationTokenSource cts, CancellationToken cancellationToken, CancellationTokenSource pendingRequestsCts)
at System.Net.Http.HttpClient.GetStreamAsyncCore(HttpRequestMessage request, CancellationToken cancellationToken)
at BepInEx.Unity.IL2CPP.Il2CppInteropManager.DownloadUnityAssemblies() in /home/runner/work/BepInEx/BepInEx/Runtimes/Unity/BepInEx.Unity.IL2CPP/Il2CppInteropManager.cs:line 249
at BepInEx.Unity.IL2CPP.Il2CppInteropManager.GenerateInteropAssemblies() in /home/runner/work/BepInEx/BepInEx/Runtimes/Unity/BepInEx.Unity.IL2CPP/Il2CppInteropManager.cs:line 212
[Info : Preloader] 0 patcher plugins loaded
[Info : Preloader] 0 assemblies discovered
[Message:AssemblyPatcher] Executing 0 patch(es)
[Message: BepInEx] Chainloader initialized
After a successful initial run you won't need VPN anymore.