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HolyRabbid

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Changelog as of 3/18/2024

KNOWN BUGS

- Burn inflicted by Purgatory Gatling Gun buffs can cause an overload in the console and crash the game when inflicting Burn on too many targets at a time. This is especially true for the floating balls that can only be destroyed by melee weapons.
- Activating the Armor Breaker HS for Explosive Blower can disable the All Out Barrage weapon skill.

Explosive Bolt

- Changed Power Increase to Buckwild Scattershot: Increases damage rate by 5% and number of shots fired by 2
- Extreme Compression now increases Range by 250% and Energy by 100%

Arc Cracker

- Base range increased from 6 to 11
- Base cooldown reduced from 4000 to 2500
- Improved Energy Shot now increases RoF and Energy by 30%
- Destroyer now stacks up to 10 times
- Power Increase now adds up to three rebounds
- Destroy Armor and Skull Cracker Shot have swapped positions

Crimson Scythe

- Replaced Harvest with Bloodlust: When hitting a target, acquire increased CRID by 68.31%. This effect will only trigger once every 8 seconds.
- Replaced Output Optimization with CDR Device
- Replaced Leaping Blade with Dash Slash: Increases the damage rate of dash attacks by 20%
- Replaced Impact Conversion with Lacerating Blade: When hitting a target with dash attacks, inflict DEF Break and reduce the target's defense by 30%. This effect can only be triggered once every 4 seconds.
- HP Absorb now triggers on hit with a 4 second cooldown
- Replaced CDR Device HS with Reaper: Increase the effectiveness of Bloodlust by 20% and its duration by 30%
- New HS Swift Death: When hitting a target, acquire increased movement speed by 28.8%. This effect can only be triggered once every 8 seconds.
- New HS Soul Harvest: When weapon energy is exhausted, unleash two bloody sawblades to the left and right to home in and deal 168.8% damage to all targets in their path. This effect can only be triggered once every 6 seconds.

Berserker Great Sword

- Dimensional Converge now reduces target's defense instead of speed

Beam Machine Gun

- Beam Shot now has 2 rebounds by default
- Base Energy increased to from 60 to 90
- Weakness Analysis now increases CRIT by 11.82%, up to 6 stacks.
- Double Shot has been upgraded to Gemini Laser: Every 2 seconds while firing, fire a pair of long range shots that deals 101.7% damage and penetrates all targets in their path. The shots will rebound off terrain up to six times.
- Replaced Power Increase with Radiation Emitter Mk.II: Increase the range of Beam Shot and Gemini Laser by 40% and the number of rebounds by 4.
- Replaced Harden with Barrel Reinforcement: Increase the RoF and reload speed by 33%
- New HS Magazine Expansion: Significantly increases energy by 50% and RoF by an additional 25%, but reduces the damage rate of Beam Shot by 15%
- New HS Gemini Spread: Increases the number of projectiles for Gemini Laser by 2, but reduces the damage rate by 20%
- New HS Laser Focus: When the skill hits a target, the target will be locked on and if it is hit by Beam Shot once more, it will deal an additional 12.71% damage which can be stacked up to 12 stacks.

Purgatory Machine Gun

- Name changed to Infernal Gatling Gun
- Changed bullet model
- Changed firing FX
- Base damage increased to 13.03%
- Base Energy increased to 150
- Replaced Supressing Barrage with Incendiary Rounds: When hitting, there is a chance to inflict Burn and cause 6.66% damage every 0.1 seconds.
- Replaced Penetration with Barrel Reinforcement: The attack can penetrate two additional targets, and the damage after the penetration is 50%. Range is also increased by 50%.
- Willingness to Continue now increases CRID by 72.56% and lasts 25 seconds
- Replaced Power Increase with Magazine Expansion: Increases Energy by 25%, but increases the reload time by 20%
- Replaced HIT Increase with Malicious Munitions: When causing continuous damage or hitting a target in continuous damage status, there is a chance for bullets to explode and deal 66.66% damage to all targets in range.
- New HS Hellfire: Doubles the damage register of Incendiary Rounds and increases the chance to inflict Burn.
- New HS Rotation Enhancement: Increases the RoF by 40%
- New HS Flame Belch: When you exhaust weapon energy, discharge the excess heat as a spread of fireballs, dealing 66.66% damage to all targets in range and inflicting Burn. The Burn status is shared with Incendiary Rounds.
- New HS Combat High: When hitting the target, there is a chance to gain increased CRIT by 2.8%. This effect stacks up to 40 times.

Scarlet Tyrant

- Buffed base Energy to 80
- Buffed base damage to 15.24%
- Weakness Analysis now increases CRIT by 81.34%, on an 8 second cooldown
- Increased the RoF for Double Shot from 2000 to 300
- Harden now adds 3 rebounds to Beam Shot
- Replaced Power Increase with Net Capture: When hitting a target with Double Shot, generate a net that Immobilizes targets and deals 40% periodic damage to all targets in range. This effect can only trigger once every 6 seconds.
- Tyranny now has a chance to increase CRID with Double Shot by 28.56%, up to 3 stacks
- Improved Energy Shot now increases the RoF for Beam Shot and Double Shot by 30%, and Energy for Beam Shot is also increased by 30%
- New HS Abyss Nova: When weapon energy is exhausted, discharge a powerful laser beam dealing 150% continuous damage to all targets in range. This effect will only activate once every 12 seconds.
- New HS Shell of Ragnarok: When weapon energy is exhausted, gain a potent protective shield that protects from 135% damage. This effect willl only trigger once every 12 seconds.
- New HS Crimson Insanity: The damage rate for Double Shot is increased by 250%, but the RoF is reduced by 50%

SuperMag Gun

- Increased base Energy to 30
- Reduced Reload from 3000 to 1500
- Overload Current now fires five bolts on hit, dealing 72% damage
- Replaced Flight Assistance Device with Railgun Charge Capacitor: Range, Energy ansd Flight Speed are increased by 20%
- Increases the rebound of Ricochet to 8 times
- Power Increase increases damage by 15%
- Penetration now increases range by 100% in addition to penetrating all targets, and damage after penetration is 50%
- Breaking Point Current now fires 8 bolts at a time
- HP Absorb now triggers on hit, and cooldown is reduced to 3 seconds
- New HS Charge: Every 8 seconds when you hit a BOSS character, you gain a damage enhancement that increases the damage dealt by 48%

Explosive Blower

- Increases base damage to 157.71%
- Replaced Shockwave with Combo Weapon Attack: Every 2 seconds while firing, launch a warhead that detonates and deals 65% damage to all targets in range.
- Energy Application now increases energy by 75% and reduces reload time by 50%
- Replaced Instant Explosion with All Out Barrage: Increases the number of missiles launched by 2 and reduces cooldown of the skill by 1 second.
- New HS Incendiary Warhead: When hitting the target with Combo Weapon Attack, inflict Burn and deal 12.6% damage every .2 seconds
- New HS Armor Breaker: When hitting a target, inflict DEF Break and reduce the target's defense by 28.8%
- New HS All Range Expert: When equipping a Sprayer and machine gun at the same time, increase damage dealt by 16% and reduce damage taken by 24%

Glittering Spark

- Base RoF increased from 300 to 150
- Base range increased from 7 to 14
- Base reload reduced from 3500 to 1500
- Base Energy increased from 25 to 45
- Shining Trail now penetrates three additional targets
- Power Increase increases base damage by 15%
- Damage Reduction Special Attack now boosts damage by 30%
- Destruction Chain now boosts the proc rate of Armed Destruction by 200%

Explosive Flamethrower

- Incendiary Round now fires 3 fireballs that deal 61.7% damage, and the cooldown is reduced to 1.5 seconds
- Increased the damage bonus of Continuous Damage Special Attack to 30%
- Full Combustion now adds a chance to increase CRID by 102% when hitting a target with Incendiary Rounds
- Energy Burst now fires 6 fireballs at a time
- Accelerated Cooling further reduces the cooldown of Incendiary Rounds to .75 seconds

Storm Tornado

- Increased base Energy to 35
- Improved Energy Slot now increases RoF and Energy by 20%
- Tornado Blast has a 100% fire rate, with a 3 second cooldown
- Storm Descent now reduces the cooldown of Tornado Blast to 1.5 seconds

Assault Equipment

- Reduced base reload from 4000 to 2500
- Replaced HP Increase with Codebreaker: When hitting a BOSS character, there is a chance to increase CRID by 148.74%
- Replaced Improved Energy Shot with Carpe Diem: Increase RoF by 20% and Energy by 75%
- Replaced Unleash Weapons with Phalanx: Fire 3 additional homing warheads every 7 seconds when attacking, inflicting 120.07% attack damage to all targets in range.
- Replaced Power Increase with Deus Ex Machina: Increase damage rate by 10% and adds damage register to Bombard, hitting the target up to 3 times.
- Replaced Auxiliary Positioning with Overwhelm: The number of missiles fired is increased by 2 and the cooldown is reduced by 3 seconds.
- New HS SFM Field: When taking damage, acquire a shield that protects from 52.37% damage. This effect will only trigger once every 4 seconds.
- New HS Relentless: Increases range by 25% and adds a tracking effect.

Death Diffusion

- Increased base range from 8 to 12
- Replaced Burn with Foreboding Flame: When hitting the target, there is a chance to inflict Burn and cause the target to take 18.6% damage every .5 seconds.
- Replaced CRID Increase with Vampire Bat: When hitting the target, summon four additional homing bats that ignore terrain and deal 37.2% damage to all targets in range. This effect will only activate once every 2 seconds.
- Replaced Improved Energy Shot with Happy Halloween! Increases the RoF and Energy by 30%. The Burn of Foreboding Flame deals 100% more damage and lasts 2 additional seconds, with a greater trigger rate.
- Replaced CRI Increase with Bloodthirsty Bats: When hitting the target with Vampire Bat, recover HP equal to 1.5% per bat and deal DEF Break, inflicting an additional 28.8% damage. The DEF Break will only trigger once every 6 seconds.
- Replaced Accelerant with Night of Terror: When hitting a target in continuous damage status, acquire increased CRID by 112.72%. This effect will only trigger once every 4 seconds.
- Replaced Power Increase with Overfilled Pumpkin: Increases the damage rate by 20%
- New HS Unquenchable Thirst: The HP recovery of Bloodthirsty Bats is increased by 300%, but the cooldown of Vampire Bats is increased by 2 seconds.
- Continuous Damage Special Attack now deals 20% more damage instead of 14%
- New HS Seductive Treat: When weapon energy is exhausted, recover HP equal to 28.4% attack power.

Maoh Boss Chip

Increasing the chip rank permanently increases Energy by 1. At 5 stars, projectiles can rebound off terrain.

RF Boss Chip

Increasing the chip rank permanently increases the DEF Increase by 0.4% and number of stacks by 1. At 5 stars, the duration is doubled.

Scorpio Boss Chip

Increasing the chip rank permanently increases the damage register and duration of the attack. Every other star rank also increases the number of fields that can be active. At 5 stars, the chip can be self-sustaining and also deals DEF Break in addition to Slow.