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WEAPON SUBTYPE PLUGIN - 1.0.2
:: REQUIREMENTS::
• BepInEx, Unpacked GameAssembly Binary and the latest Tangerine v1.0.3
:: FEATURES ::
• Buster Sword Melee subtype,
• Slash FX and hitbox scaling
• Extra weapon FX toggling
:: USAGE GUIDE ::
• To set melee weapon to right arm:
...
"n_TYPE": 8,
"n_SUB_TYPE": 1,
...
• To increase melee hitbox and fx scale, give yourself a buff with the following config in CONDITION_TABLE:
...
"n_EFFECT": 2001,
"f_EFFECT_X": 210001,
"f_EFFECT_Y": 2.0,
...
Where f_EFFECT_X = weaponId, f_EFFECT_Y = scale.
• To toggle weapon extra FX with buff, give yourself a buff with the following config in CONDITION_TABLE:
...
"n_EFFECT": 2002,
"f_EFFECT_X": 210001,
...
Where f_EFFECT_X = weaponId.
For extra FX to work, your weapon must have a "FX" object. And you have to add "ToggleFX" as a child to that "FX" object.
Remember to disable ToggleFX.
:: KNOWN ISSUES ::
• Omegamon has a bigger model than the usual Dive character models. So he has to crouch and dash through certain objects to pass.