Aurei Imperii is a mod set at 150 BC during the late Roman Republic. As of now THERE ARE NO REAL TIME BATTLES, on encounter battles are auto-resolved automatically by script.
Requirements
DLC requirements
DLC name
Kingdoms
Permissions and credits
Credits and distribution permission
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
- De Bello Mundi (terrain textures, settlements, trade ship models) - Riczu (diplomats, ships, Romans and Gauls generals/captains models) - Algaman (generals/captains models) - Paeninsula Italica II (base interface) - Normal's Rome II Unit Icons (unit cards) - Mobjay's Rome II Golden Emblems (base for faction emblems) - Europa Barbarorum II (mouse cursor, some traits and scripts) - PiterAI (AI) - z3n (Pathfinding) - Ancient Conquest (campaign map) - Gigantus (Recruitment Limitation Script, other scripts)
Donation Points system
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Features:
- Campaign set at 150 BC - Improved AI - Scripts to help AI in finances and military - Complex recruitment with a government system - Immersive strat models of the era - Immersive traits and ancillaries - Immersive building trees - Immersive interfaces, info images, events, etc - Complete overhaul to all interface stuff and audio for an immersive gameplay - 4 Turns per Year - Overhaul to almost everything - Functional Hot-Seat campaign