Total Conversion
- Refine results Found 4 results. 6 have been filtered out. Currently filtering by: categories. (Clear filters)
-
Europa Barbarorum II is a total conversion modification (mod). It covers roughly the same time period as the Imperial Campaign included with Rome: Total War (R:TW), but made for use with Medieval 2 Total War: Kingdoms.
- 2.8GB
- 179
- --
Europa Barbarorum II is a total conversion modification (mod). It covers roughly the same time period as the Imperial Campaign included with Rome: Total War (R:TW), but made for use with Medieval 2 Total War: Kingdoms.
-
Mod set at 360 BC in classical Greece. Develop cities and dominate Greece.
-
Aurei Imperii is a mod set at 150 BC during the late Roman Republic. As of now THERE ARE NO REAL TIME BATTLES, on encounter battles are auto-resolved automatically by script.
- 661.8MB
- 14
- --
Aurei Imperii is a mod set at 150 BC during the late Roman Republic. As of now THERE ARE NO REAL TIME BATTLES, on encounter battles are auto-resolved automatically by script.
-
I worked on this secret project for a few months with the help of Whiff overseeing the project and Ryu from the Discord digging in all the official lore sources available along Games Workshop existence. It's an alternative version of BoTET, with the Empire unified as a faction, adding a bunch of new factions, units, heroes...
- 8.9GB
- 0
- --
I worked on this secret project for a few months with the help of Whiff overseeing the project and Ryu from the Discord digging in all the official lore sources available along Games Workshop existence. It's an alternative version of BoTET, with the Empire unified as a faction, adding a bunch of new factions, units, heroes...