All of the Hellfire Mechs are missing their crit slots and center torso. Was one of my favs when they came out for tabletop Battle Tech and was looking forward to fielding it in MW5, could you plz look into it, Thanks
Bug report- Incubus (i dont recall what variant sorry) was running a ER PPC (C) on the right arm and it isn't positioned correctly. Its pivoted up and across the cockpit field of view as if you were trying to aim directly up, even if you are aiming straight ahead.
Is it intended to have duplicate Chassis repeated across the YAML family? There are getting to be quite a lot now and it can be irritating when you collect 5 parts of the same mech but then find that you've got 3 & 2 and they are totally incompatible. I assume not but is there a way to toggle some of them off? ALL Marhammer IIC variants Duplicated by YACM & YASV ALL Rifleman IIC Variants Duplicated by YACM & YALM ALL Hunchback IIC Variants Duplicated by YASV & YALM Urbanmech IIC Variants "Base" & 2 Duplicated by YACM & YALM Rifleman III duplicated by ISM & YASV
just wondering, was it intentional to have the executioner's armor on the torso and arms asymmetric? (ie, right torso has max of 90, left torso has a max of 95)
Hi, was just curious what changed with the Red Reaper II in the latest update.. I had one build out and was going to take it out on a mission, but now it's telling me to remove invalid equipment I'm assuming because the behind the scenes setup was changed.
So the Red Reaper 2 previously was using a loadout that I had guessed at being in MWO. I treated it as a updated Red Reaper 1, later the actual MWO loadout was released so I updated the Red Reaper II here in YALM. That included removing, or adding, new hardpoints. So that 'Remove Invalid' was likely from the torso laser hardpoints I removed.
Seemed like there were 6 or 7 hardpoints changed, which is fine.. I was able to strip those and rebuild it back essentially the same as it was before... just wanted to make sure nothing else was potentially "broken" with the changes before I did anything. Thanks!
* So this is a big of a non-canon thing, as most of the Omni-Mechs don't have specific quirks, but I want to experiment giving people more reasons to go out and hunt down a specific variant of a omni-mech. As it stands, once you have a single Omni-mech of a type, you no longer need to get anymore outside of stripping them for equipment.
Well, maybe the parts are what they go get for extra variants, not... more chasses. I'd imagine once you've got the omni-chassis, it's a bit like asking for a second Mr. Potato Head, instead of more parts to put in him.
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ALL Marhammer IIC variants Duplicated by YACM & YASV
ALL Rifleman IIC Variants Duplicated by YACM & YALM
ALL Hunchback IIC Variants Duplicated by YASV & YALM
Urbanmech IIC Variants "Base" & 2 Duplicated by YACM & YALM
Rifleman III duplicated by ISM & YASV
Well, maybe the parts are what they go get for extra variants, not... more chasses. I'd imagine once you've got the omni-chassis, it's a bit like asking for a second Mr. Potato Head, instead of more parts to put in him.