MechWarrior 5: Mercenaries

File information

Last updated

Original upload

Created by

Malum Umbra

Uploaded by

MCSandwich

Virus scan

Some files not scanned

Tags for this mod

182 comments

  1. Razorback70
    Razorback70
    • member
    • 1 kudos
    All of the Hellfire Mechs are missing their crit slots and center torso. Was one of my favs when they came out for tabletop Battle Tech and was looking forward to fielding it in MW5, could you plz look into it, Thanks 
  2. darkdill
    darkdill
    • member
    • 5 kudos
    I'm just going to say this: I HATE fighting those damn Rawket Lawnchair Longbows. They are just plain fucking EVIL.
  3. Inside1straight
    Inside1straight
    • supporter
    • 0 kudos
    Getting floating dropships after the last update. Ill try to figure out which mech.
  4. TexasShooter
    TexasShooter
    • member
    • 0 kudos
    Your recent update made a few of your mechs disappear.  One of them the SNV-SR, f10 doesn't find it.
  5. BeansBeans
    BeansBeans
    • member
    • 0 kudos
    Bug report- Incubus (i dont recall what variant sorry) was running a ER PPC (C) on the right arm and it isn't positioned correctly. Its pivoted up and across the cockpit field of view as if you were trying to aim directly up, even if you are aiming straight ahead.
    1. MCSandwich
      MCSandwich
      • premium
      • 6 kudos
      Hopefully fixed it, I'll wait a bit to see if any issues crop up before getting a patch out.
  6. Valnar897
    Valnar897
    • supporter
    • 0 kudos
    can you add for your mechs the cavalier skin too pls ! 
  7. M0Dark
    M0Dark
    • member
    • 0 kudos
    Is it intended to have duplicate Chassis repeated across the YAML family? There are getting to be quite a lot now and it can be irritating when you collect 5 parts of the same mech but then find that you've got 3 & 2  and they are totally incompatible. I assume not but is there a way to toggle some of them off?
    ALL Marhammer IIC variants Duplicated by YACM & YASV
    ALL Rifleman IIC Variants Duplicated by YACM & YALM
    ALL Hunchback IIC Variants Duplicated by YASV & YALM
    Urbanmech IIC Variants "Base" & 2 Duplicated by YACM & YALM
    Rifleman III duplicated by ISM & YASV
    1. M0Dark
      M0Dark
      • member
      • 0 kudos
      Confirmed Intentional: Future plans to move the Variants from this mod to YACM.
  8. CountSaerix
    CountSaerix
    • member
    • 0 kudos
    just wondering, was it intentional to have the executioner's armor on the torso and arms asymmetric? (ie, right torso has max of 90, left torso has a max of 95)
  9. edgrubermn
    edgrubermn
    • member
    • 0 kudos
    Hi, was just curious what changed with the Red Reaper II in the latest update.. I had one build out and was going to take it out on a mission, but now it's telling me to remove invalid equipment I'm assuming because the behind the scenes setup was changed.
    1. MCSandwich
      MCSandwich
      • premium
      • 6 kudos
      So the Red Reaper 2 previously was using a loadout that I had guessed at being in MWO. I treated it as a updated Red Reaper 1, later the actual MWO loadout was released so I updated the Red Reaper II here in YALM. That included removing, or adding, new hardpoints. So that 'Remove Invalid' was likely from the torso laser hardpoints I removed.
    2. edgrubermn
      edgrubermn
      • member
      • 0 kudos
      Seemed like there were 6 or 7 hardpoints changed, which is fine.. I was able to strip those and rebuild it back essentially the same as it was before... just wanted to make sure nothing else was potentially "broken" with the changes before I did anything.  Thanks!
  10. BentSlightly
    BentSlightly
    • member
    • 2 kudos

    • * So this is a big of a non-canon thing, as most of the Omni-Mechs don't have specific quirks, but I want to experiment giving people more reasons to go out and hunt down a specific variant of a omni-mech. As it stands, once you have a single Omni-mech of a type, you no longer need to get anymore outside of stripping them for equipment.

    Well, maybe the parts are what they go get for extra variants, not... more chasses. I'd imagine once you've got the omni-chassis, it's a bit like asking for a second Mr. Potato Head, instead of more parts to put in him.