So, I'm having an issue with the Lobsta, haven't tried the others directly yet.
When I load it in to a mission, I get no UI until I shoot a weapon, and then have movement issues after that. In the case of the Lobsta it's movement speed is 0 even when perfectly valid and using the default engine.
It's similar to an issue I have with a handful of the mechs in Yet Another Clan Mech, which others in that mod have more detail about.
Don't know exactly why it does that, but it's likely a hardpoint issue. (very tedious to troubleshoot) However from my tests it seams to not impact much on my end. (00 didn't have the problem, yet Valyn 01 did so it looks to be random?)
The download is missing a root folder. If you want to install the mod, make a folder named "IIFMechs" or something and put the mod's contents in there.
I added it since the VAL-IIF-00 uses ER Heavy MP Lasers, but it's also so that I have a bit more loadout freedom. (I like heavy lasers so the addition of ER and Pulse to them is perfect for me)
15 comments
When I load it in to a mission, I get no UI until I shoot a weapon, and then have movement issues after that. In the case of the Lobsta it's movement speed is 0 even when perfectly valid and using the default engine.
It's similar to an issue I have with a handful of the mechs in Yet Another Clan Mech, which others in that mod have more detail about.
However from my tests it seams to not impact much on my end. (00 didn't have the problem, yet Valyn 01 did so it looks to be random?)
EDIT: Now updated to latest game version 1.1.344 (DLC5)
Sidenote, I saw this requires my mod so now I am genuinely curious what you've cooked up here lol