Absolutely thrilled to see the classic designs brought to life. I did notice though that the vanilla version of this mech is missing its jump jet slots, which makes it a little difficult to use.
Noob questions sorry....how are these mechs implemented into the game? am I going to just randomly find them in the shops? are they going to randomly appear as enemies? are they available in both campaign and career? (maybe you could add these details into the description page to make it more clear for new players like me.)
Is there any requirement in terms of loading order or other mods or does it just work out of the box?
the mech.json has the rescale size if you need to change them around. The Kit Fox should be smaller though. The reason for the scale is due to the animation skeleton but the YAML version should be scaled more correctly. I haven't scaled the Nova, only the kit fox.
That's because you set the scale to be 0.9 of the original. Set the values to whatever you want. 1 equals regular size, below 1.0 is smaller, above 1.0 is more. Set it to 1.1 acros XYZ and see if it is to your liking otherwise try out other values.
Another high quality mech by SankaraSamsara! You're the one modder that makes me refresh the MW5 section of this site at least once a day in anticipation. Thank you!
I do have a small request, however: could you please include some cockpit shots in your screenshots? As much as I appreciate the various paint jobs, I'm a sucker for cockpit views, especially on Clan mechs. If it's not too much trouble, of course.
Keep em coming, and I want you to know, it's passionate battle tech fans like yourself and many others that not only saved Mechwarrior 5 but keep it living well beyond what it should have without dedicated, self sacrificing community members such as yourself, thank you.
23 comments
Is there any requirement in terms of loading order or other mods or does it just work out of the box?
Thanks and keep up the amazing work!
Loading order doesn't matter.
Is it just me or is the Nova model a bit too small in comparison to your Kit Fox?
I use the YAML and the Rescale option in YAML and I have the YAML version of this Mod installed.
I tested it without rescale: Nova had the height of a Locust. With rescale enabled it was actually smaller in height than a locust.
The Marauder at home:
All jokes aside, another great classic mech.
I do have a small request, however: could you please include some cockpit shots in your screenshots? As much as I appreciate the various paint jobs, I'm a sucker for cockpit views, especially on Clan mechs. If it's not too much trouble, of course.
Thank you for the compliments, it means a lot
The Mektek team did as well, the Torso Twist Nova was only created to deal with the shortcomings of the MW4 Engine.