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MagnumGB

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MagnumForceGB

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29 comments

  1. ramseysparrow
    ramseysparrow
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    @magnumforceGB, obviously no amount of +1s and reminders will make you update this on any other time than your own, but here's the customary +1 for the YAML compatibility, if at all possible.

    Your mod is amazing and really highly impactful for immersion, whereas YAML grew to be an almost customary base at this point - one needed in order to play with such modifications as 'Battletech 3015' for instance, which nails that sense of slower, more deliberate, TT-like gameplay without being a mega-overhaul. 


    EDIT: reading your description more thoroughly now it seems to be that it is YAML that needs to get compatibility going on its own side. If so, fair enough and fingers crossed. 
  2. ramseysparrow
    ramseysparrow
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    For those interested, it seems that the mod does work when given priority over YAML, however YAML then seems to bug out on some features - one I have spotted is that torso counter rotation keybind doesn't work.
  3. WROB3L
    WROB3L
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    Update it so it works with YAML plz :)
    1. Degarron
      Degarron
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      • 3 kudos
      I second this.
    2. GoldenDarknezz
      GoldenDarknezz
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      Works fine for me.

      Load order for reference:
      Spoiler:  
      Show

      « Generated by MW5 Load Order Configurator 3.5 for MW5Mercs. »

      LO   oLO   Mod
       1     0   "MW5 Compatibility Pack" 5.4(81) by MagnumGB
       2    11   "mechassault_sound_pack" 1.0(13) by themonkeymann
       3     5   "Yet Another Mechlab" 0.93(2874) by cszolee79 and trueg
       4   421   "YARW_Essentials" 3.8(76) by LittleTex
       5     0   "MechShader_Dull" 1.0(62) by Lt-47
       6     9   "TheKnownUniverse" 1.0(38) by TePa
       7    13   "Mod Options" 1.2(27) by Bobbert
       8     0   "HarmonicWarfare" 1.0(22) by HarmonicWarfare
       9     0   "Mech Delivery" 1.5(17) by Bobbert
      10     0   "BombastLaser" 1.0(28) by Merc
      11     0   "ThermalEnergyConductorCannon" 1.0(7) by Merc
      12   420   "YetAnotherRevampedQuirksEquipment" 2.9.9(52) by LittleTex
      13     6   "Yet Another Equipment Collection - Reborn" 3.6(385) by truegerich_And_Daystar
      14     1   "YetAnotherRevampedWeapon" 3.8(2688) by LittleTex
      15     0   "YetAnotherRevampedWeaponClan" 3.8(778) by LittleTex
      16    99   "vonBiomes" 1.0(2738) by vonSeiten
      17     9   "WAR_FX" 1.0(446) by lordwedggie!
      18     9   "WarFX_No_Black_Smoke_Pillars" 1.0(7) by TheCrumbinator3
      19     0   "MWExpanded" 1.0(2) by Merciless
      20     0   "Enhanced Critical" 1.0(53) by AltaMasters_1011
      21    70   "Exotic IS Mechs" 1.0(175) by IR0NPENGUIN
      22    19   "Yet Another IS Mech" 8.0-Preview(407) by DeadRaiser
      23     0   "YetAnotherClanMech" 2.1.3(503) by cszolee79 and trueg
      24    21   "YAGDM" 1.0-HF2(869) by EmpressDaystar
      25     0   "BloodAsp Classic (YAML)" 1.0(8) by SankaraSamsara
      26     4   "TTRulez_AIMod2" 1.0(186) by Oraeon1224
      27     0   "Immersive Overheat  & Powerup" 1.0(14) by SankaraSamsara
      28     1   "Reactor Explosions & Ejections" 1.5(21) by MagnumGB
      29     1   "Nostalgic Critical Explosion" 1.0(3) by Merlockx
      30     8   "GaussVisuals" 1.0(31) by Merlockx
      31    99   "GaussVisuals - YARW Patch" 1.0(3) by Merlockx
      32    99   "GaussVisuals - YARWC Patch" 1.0(3) by Merlockx
      33     0   "High-damage Critical" 1.0(7) by AltaMasters_1011
      34     0   "MW2 Betty Ultimate" 1.0(82) by SankaraSamsara
      35     0   "Wolves MechAssault Mechs" 1.0(165) by TheMonkeyMann
      36     0   "Alternate Player Portrait Series (15)" 1.0(4) by Kathrynerius
      37     0   "Advanced Zoom" 1.2.6(61) by Bobbert

      « End of load order. »
    3. phforNZ
      phforNZ
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      • 43 kudos
      GoldenDarknezz, you've just provided a textbook example of a completely screwed up load order. Reset it to default and quit messing with things you don't understand.
  4. Kyokamaru
    Kyokamaru
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    yep doesnt work with YAML
  5. egetaskent
    egetaskent
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    Quick question, is it possible to add a button for manual ejection???

    Thanks
  6. bloodshot1321
    bloodshot1321
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    Any chance of an update for this mod to give an option to reduce/remove smoke from destroyed mech parts? Even with the gibs at 0 a crit produces so much smoke that if you are nearby it tanks performance (not an issue in vanilla but running with the new VR mod there are noticeable dips). I consider this an essential mod, it just makes dying so damn cool
  7. stuntman7o2
    stuntman7o2
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    Love the immersion of this mod in VR, works fine with yaml and 30 other mods, just needs priority load order.
  8. Dawidos11
    Dawidos11
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    Good Imersion mod sadly it conflicts with YAM mod and cannot be used together :(
  9. MagnumForceGB
    MagnumForceGB
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    The update for DLC 5 has been released and the new reactor explosion mechanics are a lot more CPU friendly than before.  Before I would hit 20 FPS when a mech exploded, now my Asus Ally doesn't even get a single frame drop from it.
  10. MagnumForceGB
    MagnumForceGB
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    This update will come with DLC 5, I built it off the early access editor so its already referencing things from DLC5.  To get the eject warning to show up, I had to override the HUD asset.  If you have a mod that uses that asset, just set it to override this mod.

    https://www.youtube.com/watch?v=mqtFpniIqrk

    I'm going to try to get this to use the MW5 Comp Mod to have parts that other modders can plug in to get the effects.
    1. MagnumForceGB
      MagnumForceGB
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      I've integrated it into MW5 Mod Compatibility Pack so other modders should be able to use their derived mechs and implement the eject sequence and explosion parts.  I've added 2 settings to the mod now, "Gib 'Mechs on reactor explosion" is a boolean that if you disable, the mechs won't explode.  The other is "Gib 'Mech parts lifetime (Seconds)", how long the mech parts will last on the level before they disappear.  Setting this to 0 will let them last until the level clears.