Sorry, I was mostly inspecting my friends stream (We're both using the mod, he just has a solo save). He gave me an update today, Apparently the Hunhunchee (though, it could be any of the new mechs added by the mod) doesn't play nice with the DLC bounty hunter paint. Any other paint works, perfectly fine and the mech works as intended. But with the bounty hunter paint it seems to cause some error regarding the mech in drone view, and mechlab rotation. I found the variant It's the HBK4J-BNC but, I don't have the bounty hunter paint unlocked to actually test it, and most paint mods on the site are outdated and cause new DLC mechs to have next to no paint options, so...
Thanks for the reply. That's some weird effect mostly because of what is causing it. Hopefully, a bug that only occurs in those conditions. I'll check later if I can reproduce the bug.
I delved into it a little further, specific paint schemes like those added from Lore Based Mech Variants cause weird camera issues like that. It would seem specific paint schemes just trigger the bug (It is not specific to your mechs, but all mechs), personally I am unsure if it was a bounty hunter scheme triggering it or the above paint error. Thank you for your reply, none the less.
Thank you for the continued maintenance; in my testing, it didn't need it, but its a kind gesture and probably helps it with future compatibility all the same :)
Sorry, but I already have 2 unfinished frankenmechs that I would like to complete, but I also do not want to run Unreal Engine because it fries my computer; so they stay there unfinished.
Where exactly can I find the black marauder? It's one of my favorite stories in battletech and I'm trying to get my hands on one. What difficulties does it spawn in, does it have a date for appearing, and where in the map is the best bet?
Black Marauder usage -> Periphery: Very Rare - Bandits, Outlaws and Pirates: Rare. There is a readme on Resource in the mod folder with the rarity for all frankenmechs. Better use Coyote's mission for a high-level mission against Pirates to find high-tonnage frankenmechs.
Unfortunately I am also getting the weird floating weapons bug. It's a shame because I like the idea a lot, and the combinations are very inspired, but the floating weapons really affect immersion :(
The Haymaker is a cruel monstrosity. 100 ton King-crab / Atlas Hybrid with big guns that go burrt. I crank this bad boy up with a supercharger for small bursts of speed over the crawl, but it is a 2-shot kill for just about anything if you arent afraid of a little heat. Absolutely terrifying mech. I want to print it out...
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There is a readme on Resource in the mod folder with the rarity for all frankenmechs. Better use Coyote's mission for a high-level mission against Pirates to find high-tonnage frankenmechs.