Save and ur good to go. There's a ton of undesirable effects one can disable using this method, such as lens flare, distortion, DOF, motion blur and so on. It's also possible to add sharpness beyond the AMD fidelity.
Wish I could figure out how to get the vignette removal to work with e.g. VonBiomes. Can't bloody stand vignette effects; my eyesight is bad enough without the game sometimes looking like i'm viewing it through a toilet roll tube
Make sure this mod loads after vonBiomes. The preferred method to do that would be to use the Load Order Manager tool (LOMv2), or you can manually set the load order in the mod.json file within each mod's folder.
Doesn't that just result in none of the VonBiomes lighting working at all, given they both edit WeatherAndSky.uasset? Results in some really weird looking VonBiomes maps if they don't use any of the default skies and lighting presets
Nope. I haven't seen anything like that. Sky assets seem to work just fine, I still have weather effects, and I still have day, night, etc. maps, and I still have maps that push me to use different vision modes at times. If it has done anything to alter vonBiomes' lighting that I haven't noticed, honestly I'll take the effects of this mod over the effects of that mod. I'd rather spare my eyesight.
Honestly, this feels like when you're using vonBiomes and Reputation Mod - Negotiated Gain. Technically they both override the same assets, but with the right load order they play together rather nicely.
I have not used that reputation mod for a long time. I was under the impression that with the way MW5 modding works, if two mods use the same file, the one higher in priority gets used over the other, essentially discarding the changes of the lower one. This mod's changes are all concentrated in one file, which VonBiomes also relies on for deciding the sky and weather conditions in e.g. orbits that don't exist in the vanilla game
This did wonders for my eyes, especially in some of the missions with very low planetary orbit numbers. Even with the custom ini settings I had found elsewhere, this mod makes a much bigger difference. A huge and very sincere thank you for this mod.
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C:\Users\your user name\AppData\Local\MW5Mercs\Saved\Config\WindowsNoEditor\
Open engine.ini with notepad, scroll til the end and add this:
[SystemSettings]
r.BloomQuality=0
r.Tonemapper.Quality=1
Save and ur good to go.
There's a ton of undesirable effects one can disable using this method, such as lens flare, distortion, DOF, motion blur and so on. It's also possible to add sharpness beyond the AMD fidelity.
Thank you so much for your efforts, I've been enjoying MW5 for years with this issue. This mod was worth the wait :D
AND WHAT DO MY EYES BEHOLD!! THANK YOOOOUUU!!!!!! :D :D :D :D :D
Honestly, this feels like when you're using vonBiomes and Reputation Mod - Negotiated Gain. Technically they both override the same assets, but with the right load order they play together rather nicely.
I was under the impression that with the way MW5 modding works, if two mods use the same file, the one higher in priority gets used over the other, essentially discarding the changes of the lower one. This mod's changes are all concentrated in one file, which VonBiomes also relies on for deciding the sky and weather conditions in e.g. orbits that don't exist in the vanilla game
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I have a conflict detector in one of my Load Order mods that shows exactly what files gets overridden. It's only the vignette aspect here.