MechWarrior 5: Mercenaries
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TrooperManiac

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Troopermanaic

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31 comments

  1. Troopermanaic
    Troopermanaic
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    Please keep the PGI hate to a minimum when using this forum. This PVP mod is a privilege and we would like to extend our gratitude to the developers of MW5 by keeping conversations here civil. Thank you in advance.
  2. SergeyZabelnikov
    SergeyZabelnikov
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    Hello, how about progress of this MP mod.
    You haven't appeared for a long time and the mod hasn't been updated
  3. GeneStarlord
    GeneStarlord
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    I think conceptually this is an amazing idea, your early versions had a decent number of DLs and I think it's indicative of the potential this mods has with the players. I hope to see this idea grow into something more widely used over-time.
  4. KaranWakuura
    KaranWakuura
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    Thanks for coming to watch my broadcast.

    I will report about the bugs found there.

    Regarding participants other than the organizer
    A bug was found that causes inoperability when the ESC key is pressed.

    It may be a symptom of the host only.
    BGM did not sound on maps other than Azure Sand.
  5. TheFr3d0x
    TheFr3d0x
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    The mod is great but you need to find a way to disable aim assist, it's an easy way to cheat... keep it up
    1. Troopermanaic
      Troopermanaic
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      I don't think it's possible. It gets overridden every time 
    2. CommanderHunter
      CommanderHunter
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      Why in the world would aim assist be forced on? Considering in vanilla you can turn it on/off in the settings menu.
    3. Troopermanaic
      Troopermanaic
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      I think I was able to figure it out. If someone could confirm that Auto Aim is fully disabled that would be a great help.
  6. Troopermanaic
    Troopermanaic
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    Sorry for the lack of communication. I've been hard at work making this mod much better behind the scenes however I noticed a lack of interest in the mod and I think it boils down to how inconvenient it Is to respawn. I plan on adding a basic respawn mechanic next patch however don't think that's the only thing I've been working on. I just want to make the alpha a bit more fun to play before I move into Beta phase.
    1. DRONE04
      DRONE04
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      Take your time sir, me and my buds have been enjoying this mode extensively! we use it to settle debates now lol.
  7. Magus721
    Magus721
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    Interesting mod. Tracking.
  8. Kyouju0731
    Kyouju0731
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    I don't know if it is appropriate to speak here, but I am reporting the results of a verification with a friend. I do not know if that is the specification.

    I have tried using TAG,NARC and TAG apparently shares the mark with all players.
    But it didn't seem to reduce the time to lock on.
    If this is not a bug, just don't use it.

    Also, if a member was disconnected and reconnected during a mission, I could see the lance mate information in the upper left corner. Well, it is not a particularly important detail.
    Good luck with the map addition work!
    1. Troopermanaic
      Troopermanaic
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      Ok I'll fix that on the next patch this week 
  9. Tarionnn
    Tarionnn
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    Tested it as promised! (Video)
    Was a lot of fun to try out different combinations and duels. Would be amazing if we could add a spectator slot.
    Mod ended up frying spawn points for my single player campaign missions (solution: disabled mod, loaded a savegame made before enabling the mod), hence I recommend to deactivate the mod before you go back into single player. 
  10. Pkard1911
    Pkard1911
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    Awesome, I'd love to give this a try :)
  11. SergeyZabelnikov
    SergeyZabelnikov
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    How many players can play this mod simultaneously?
    and where placed server, in some one PC of player?
    how is the client-server part implemented?
    MWO dying......
    1. Troopermanaic
      Troopermanaic
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      The way this mod works is the same way the co-op works. Its not dedicated server its peer to peer oriented with the host being player one. I didn't release this mod to be a MWO replacement. It may never be.

      This mod is a privilege. A privilege I Cannot abuse. At any time PGI can block this mod and I am being very careful for that not to happen. That being said the maximum player limit is the base game co-op limit which is 4 players.
    2. SergeyZabelnikov
      SergeyZabelnikov
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      do you know where this limit is set?
      to increase the number of players.
    3. Troopermanaic
      Troopermanaic
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      Yes however its not that simple. As stated in another thread I can add more players to the game its just that I have to respect PGIs wishes and hold back on doing it. When this mod becomes more popular I may try to ask PGI if I am allowed to do it.
    4. SergeyZabelnikov
      SergeyZabelnikov
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      good luck, add me to alfa tester, and i buying mw5 :)