Sad to see this Mod no be continued, but as I read ina comment lost files make it hard to continue. This one was one of my favorite mods, as it made no sense that I had 50 mechs all stuffed into a Leopard somehow. Union dropship made WAY more sense as you grow as a mercenary and can field more mechs.
It's a little unclear from the description, but does this just change the interior view, or do you have a Union dropship instead of a Leopard in all the scenes with the dropship (docked to jumpship, flying to planet, flying off after deployment, etc.)?
Also, you should probably just put the latest version as the main file, and make all the other versions 'Old Versions' so as to prevent confusion with the files.
Leopard Rearmed Now with Color options https://www.nexusmods.com/mechwarrior5mercenaries/mods/1116?tab=description
This makes the dropship not only powerful but justifiably so (especially if using the OP pirate version) -- cause its a Union/ Overloard dropship
I parked my mech next to the dropship (with godmode to test) the dropship took out waves of mechs, tanks, and VETOLs.
-
For Mechbay - make it so your own mechs show up in the bays?
Maybe put into upgrade options to upgrade the type of dropship - Leopard to Union, Union to Overlord, Overlord to Belemth
Please post updated pics so others can find this effectively - I know there are many people who would love this mod as it gives them a reason to keep the travel animation as watching your Overlord fly from intersteller space is a big upgrade to the Leopard
Especially for where the elevator and doorways are to get to the Mechbay and back.
no download the latest for your version of the game, as the mod got updated I just changed the names all included the interior, older ones might not have the transit or other features of the later versions, all should be listed in the description, if not the older versions plus the change
Hey Pachar1423! Great mod, I've had it in use for a while now until this last update. It seems like there some incompatibility with some 'Coyote's' missions and the game crashes prior to entering Beachhead Defense and Battleground missions -
I'm not familiar with that mod as I don't normally use it but, I'll download and test for the moment you should just redownload the older version, tell me if that still works.
it jams in the geometry making it loses pathing The simple answer is to walk the mech out that gets stuck. by pressing y on the keyboard to take control. you can walk through the walls of the interior.
looks great keep up the good work i would love to se are own mechs in the hanger instead of others and maybe when it lands to pick us up we can walk in also :)
43 comments
Also, you should probably just put the latest version as the main file, and make all the other versions 'Old Versions' so as to prevent confusion with the files.
Leopard Rearmed Now with Color options
https://www.nexusmods.com/mechwarrior5mercenaries/mods/1116?tab=description
This makes the dropship not only powerful but justifiably so (especially if using the OP pirate version) -- cause its a Union/ Overloard dropship
I parked my mech next to the dropship (with godmode to test) the dropship took out waves of mechs, tanks, and VETOLs.
-
For Mechbay - make it so your own mechs show up in the bays?
Maybe put into upgrade options to upgrade the type of dropship - Leopard to Union, Union to Overlord, Overlord to Belemth
Please post updated pics so others can find this effectively - I know there are many people who would love this mod as it gives them a reason to keep the travel animation as watching your Overlord fly from intersteller space is a big upgrade to the Leopard
Especially for where the elevator and doorways are to get to the Mechbay and back.
One question..sometimes my 4th lance member cannot exit the dropship prior to it leaving, resulting in doing the mission with only 3 mechs