When testing out the Spider mech in instant action, it only seems to load with its LRM weaponry and no other weapons making it sit at 151.5 tons instead of its full 175.
All the mods this mod requires are used, and every other mech seems fine (tonnage wise) aside from their mixed tiers of clan and IS weaponry. Could Yet Another Clan Invasion be causing some of these issues?
EDIT: It seems to work in instant action, but I don't know how someone is going to repair it using the partial salvage system and having no space to replace weaponry. Also, the Lava Gun projectiles on the Ragnarok come out of the left torso rather than the canon on top of the right torso.
I really love the idea of this mod! I messed around with some of the mechs, very nostalgic, really inspired! I was really hoping someone had ported in the Ymir/Ragnarok. There seems to be a fair bit of typos in the mechlab when selecting mechs and what not, including what I assume is some formatting errors when naming the mechs.
Someone else mentioned the idea of a separate mod that adds only the exclusive stuff from MA1/MA2, such as the Ymir, Ragnarok, and even the Ubermech. Lava guns and stuff too. That would be really awesome, as I play with a full Suite of Yet Another Mods that add in a lot of the clan mechs and the like that this mod adds in. Seeing 4 different Mad Cats from 4 different mods can be a little jarring.
Anyways, thanks for the mod, its really awesome! Looking forward to more content here.
So bare with me haha I LOVE the mods really brings back nostalgia for me and appreciate all the hard work you and your connections do to make this happen My question is this, i always see the invalids when im tweaking with the loadouts of a fresh new mech from your mods I look in your description and i believe it mentions a clan mod needed to make the weapons they come with work Would installing it fix the invalids? And lastly, mind linking which mod it is? I seem to be struggling on the one mentioned haha Thank you so much again for making this be a thing for many of us!
I have come across an issue with the Ymir/Ragnarok. I was playing instant action and when I get out of the drop ship at the beginning of warzone, he camera goes under the map. I have switched to other mechs and both still are visibly there and seem to be fine with AI but not me
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All the mods this mod requires are used, and every other mech seems fine (tonnage wise) aside from their mixed tiers of clan and IS weaponry. Could Yet Another Clan Invasion be causing some of these issues?
EDIT: It seems to work in instant action, but I don't know how someone is going to repair it using the partial salvage system and having no space to replace weaponry. Also, the Lava Gun projectiles on the Ragnarok come out of the left torso rather than the canon on top of the right torso.
Is the spidermech in the mod yet? I haven't seen it in game, and I can't find it in the quick play list either.
Someone else mentioned the idea of a separate mod that adds only the exclusive stuff from MA1/MA2, such as the Ymir, Ragnarok, and even the Ubermech. Lava guns and stuff too. That would be really awesome, as I play with a full Suite of Yet Another Mods that add in a lot of the clan mechs and the like that this mod adds in. Seeing 4 different Mad Cats from 4 different mods can be a little jarring.
Anyways, thanks for the mod, its really awesome! Looking forward to more content here.
I LOVE the mods really brings back nostalgia for me and appreciate all the hard work you and your connections do to make this happen
My question is this, i always see the invalids when im tweaking with the loadouts of a fresh new mech from your mods
I look in your description and i believe it mentions a clan mod needed to make the weapons they come with work
Would installing it fix the invalids?
And lastly, mind linking which mod it is? I seem to be struggling on the one mentioned haha
Thank you so much again for making this be a thing for many of us!
Or at least when I click on it I get a steam error.