MechWarrior 5: Mercenaries

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TheMonkeyMann

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SOS101MAYHEM

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140 comments

  1. AgentK13
    AgentK13
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    Any chance of a separate elemental mod? Having them around is fun but would like the option of having just them added
  2. Shad0wReaper133
    Shad0wReaper133
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    When testing out the Spider mech in instant action, it only seems to load with its LRM weaponry and no other weapons making it sit at 151.5 tons instead of its full 175.

    All the mods this mod requires are used, and every other mech seems fine (tonnage wise) aside from their mixed tiers of clan and IS weaponry. Could Yet Another Clan Invasion be causing some of these issues?

    EDIT: It seems to work in instant action, but I don't know how someone is going to repair it using the partial salvage system and having no space to replace weaponry. Also, the Lava Gun projectiles on the Ragnarok come out of the left torso rather than the canon on top of the right torso.
  3. Reticant
    Reticant
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    any chance there could be a file with the default camera?
  4. rascalfatts13
    rascalfatts13
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    @SOS101MAYHEM
    Is the spidermech in the mod yet? I haven't seen it in game, and I can't find it in the quick play list either.
  5. ttvColdIronKing
    ttvColdIronKing
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    I really love the idea of this mod! I messed around with some of the mechs, very nostalgic, really inspired! I was really hoping someone had ported in the Ymir/Ragnarok. There seems to be a fair bit of typos in the mechlab when selecting mechs and what not, including what I assume is some formatting errors when naming the mechs. 

    Someone else mentioned the idea of a separate mod that adds only the exclusive stuff from MA1/MA2, such as the Ymir, Ragnarok, and even the Ubermech. Lava guns and stuff too. That would be really awesome, as I play with a full Suite of Yet Another Mods that add in a lot of the clan mechs and the like that this mod adds in. Seeing 4 different Mad Cats from 4 different mods can be a little jarring. 

    Anyways, thanks for the mod, its really awesome! Looking forward to more content here.
  6. CrimsonZinogre2024
    CrimsonZinogre2024
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    So bare with me haha
    I LOVE the mods really brings back nostalgia for me and appreciate all the hard work you and your connections do to make this happen
    My question is this, i always see the invalids when im tweaking with the loadouts of a fresh new mech from your mods
    I look in your description and i believe it mentions a clan mod needed to make the weapons they come with work
    Would installing it fix the invalids? 
    And lastly, mind linking which mod it is? I seem to be struggling on the one mentioned haha
    Thank you so much again for making this be a thing for many of us!
  7. panda1345
    panda1345
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    Yooo there appears to be an issue with the Years, I got nuked by a Ymir with a lava gun in 3035. Love the models though.
  8. Achronus
    Achronus
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    The steam version of this mod seems to be in private mode.
    Or at least when I click on it I get a steam error.
  9. MangyNATE
    MangyNATE
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    I have come across an issue with the Ymir/Ragnarok. I was playing instant action and when I get out of the drop ship at the beginning of warzone, he camera goes under the map. I have switched to other mechs and both still are visibly there and seem to be fine with AI but not me
    1. SOS101MAYHEM
      SOS101MAYHEM
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      That's very odd, I'll look into it when I can! :)
  10. SESVE
    SESVE
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    Howdy, is this mod compatible with MercTech?  If not are there any plans to?
    1. SOS101MAYHEM
      SOS101MAYHEM
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      no it is not, and i do not have plans on porting it over to merctech, sorry