Don't know if it was ever fixed or even if this is your problem but I found a bug with the Melee weapons slot a while back that messed up a lot of stuff on of the issues was the speed being stuck at some where around there like 32mph to 40 I think. try taking the Melee weapons off and see if that fixes it. Having a Melee weapon on this mech caused a tone of problems for me.
Wait are you saying you'd be okay with others using this mod as a resource to make their own cause if so maybe make that a bit more clear in the description and downloads cause I would love to see this come back heck if you can offer it directly to the people who do Yet Another Clan Mech I love their mod and think they'd treat this really well
First off, awesome mod! Thank you to both The6thMessenger and StardragonEX! Being able to run a 130t Marauder that's faster than a 3R, has more firepower than a 4L, and as much armor as both an AL and BH is awesome.
... On the other hand, that's also one of my criticisms. Being able to run at 64kph with 20 internal PHS and Hardened Ferro on a superheavy seems very overpowered. I don't know if the system would allow for lowering the speed while still requiring two engines, but that would be my recommendation.
Also, are there plans on updating the mech quirks? Having all the variants,, even the ballistic and energy ones, be missile platforms is very offputting.
Regardless, I'm still loving the mod, and working on getting my 3rd Marauder V.
I have been playing around with modifying the mech quirks around T6m's descriptions to very good effect so far. Need to balance them out a little more testing. Really need to get the missile hard points and correct loadouts bug fixed. If I can figure out how to load and mod the source files, I would give it a shot. So far, I am struggling with figuring out how to use the mod editor if that is the procedure. Any help would be appreciated. I will do a top post requesting advise.
i have the Marauder MDV -DV Devastator and a quirk says Missile platform but the mech dosent have any missile hardpoints and it also has hardpoints that are unusable
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is the mechs speed somehow hardwired ?
I changed the engines and stuff to make it faster.. but the top speed in the map is only 32 kmph...
UE ain't healthy for my PC actually, ruined my hard-drive that some files are corrupted.
Having said that, source files are Distributed.
... On the other hand, that's also one of my criticisms. Being able to run at 64kph with 20 internal PHS and Hardened Ferro on a superheavy seems very overpowered. I don't know if the system would allow for lowering the speed while still requiring two engines, but that would be my recommendation.
Also, are there plans on updating the mech quirks? Having all the variants,, even the ballistic and energy ones, be missile platforms is very offputting.
Regardless, I'm still loving the mod, and working on getting my 3rd Marauder V.
I'm running two cores 400 and should be going at around 99
EDIT: found the problem, xeno optimizer was creating this problem
and it also has hardpoints that are unusable