BUGGED MOD -- RECOMMEND DO NOT USE (at least the 2x speed version)
I'm having the same problem as reported by DukeofShao and Devestator232 more than two years ago.
Simply put I've unlocked the entire operation perk list and after using the mod for like 40 hours I realize I'm missing several perks in the upgrade section. Disabling the mod does not help do to the way the game is coded. For example I've unlocked boosted top speed +15% which I really fking need for some of my slow bois, but have no access to this perk in the upgrade section, it simply does not exist, the perk was never applied.
My playthough was/is hosed by this mod, I've got no other catina/upgrade related mods. Use at your own risk.
On version 1.1.361, this is working just fine. Add it before you unlock the cantina. Click through all the spam on the menu tab before trying to upgrade any mechs though!
Tested on a fresh Career save V1.1.351. The FasterCantinaSkip does in fact work, You must first get up to Reputation Level 4, accept the cantina mission and claim the reward. Then go to your operations menu tab before upgrading your mechs and click through all the "unlocked trait spam".
My guess for the other posts is that their is a confliction within their own personal modelists.
The skip version doesn't appear to work anymore. All cantina upgrades were unlocked as they are supposed to, but they do not appear when upgrading the mech, only on the operations screen.
Have this installed and saw my progress leap forward on each of the cantina tracks, but the newly unlocked traits don't show as "can be applied" when I try and upgrade. Like, it shows I have "Fortified Armor I" unlocked but that trait doesn't show when I go to upgrade a mech. I Use TT_Rulez AIMod and the first several are his AI roles "upgrades" but I figure the list just populates whatever is unlocked. The higher level traits this mod appears to have unlocked (as seen in Objectives) don't show, only those I had unlocked through natural progression (pre-mod install). Any ideas?
I ran into a similar problem. Some of the unlocked cantina traits can't be used to upgrade my mechs. After pushing all cantina ranks to 10 there are 4 traits that are missing now. Suprisingly it is always two ranks in a row. The last two traits of "Mech Hunter" called "Quick Ammo Feed II" and "Heat Containment II" and the last two traits of "War Dog" called "Accurate Focusing Arrays II" and "Boosted Top Speed". My assumption: Because of the mod I got so much XP from a single job that 2 ranks were reached but the game engine couldn't handle this and none of these traits could be enabled. Only the cantina overview shows that the ranks were reached. So no chance to ever get the missing traits.
23 comments
I'm having the same problem as reported by DukeofShao and Devestator232 more than two years ago.
Simply put I've unlocked the entire operation perk list and after using the mod for like 40 hours I realize I'm missing several perks in the upgrade section. Disabling the mod does not help do to the way the game is coded. For example I've unlocked boosted top speed +15% which I really fking need for some of my slow bois, but have no access to this perk in the upgrade section, it simply does not exist, the perk was never applied.
My playthough was/is hosed by this mod, I've got no other catina/upgrade related mods. Use at your own risk.
My guess for the other posts is that their is a confliction within their own personal modelists.
Suprisingly it is always two ranks in a row. The last two traits of "Mech Hunter" called "Quick Ammo Feed II" and "Heat Containment II" and the last two traits of "War Dog" called "Accurate Focusing Arrays II" and "Boosted Top Speed".
My assumption: Because of the mod I got so much XP from a single job that 2 ranks were reached but the game engine couldn't handle this and none of these traits could be enabled. Only the cantina overview shows that the ranks were reached. So no chance to ever get the missing traits.