Tested on a fresh Career save V1.1.351. The FasterCantinaSkip does in fact work, You must first get up to Reputation Level 4, accept the cantina mission and claim the reward. Then go to your operations menu tab before upgrading your mechs and click through all the "unlocked trait spam".
My guess for the other posts is that their is a confliction within their own personal modelists.
The skip version doesn't appear to work anymore. All cantina upgrades were unlocked as they are supposed to, but they do not appear when upgrading the mech, only on the operations screen.
Have this installed and saw my progress leap forward on each of the cantina tracks, but the newly unlocked traits don't show as "can be applied" when I try and upgrade. Like, it shows I have "Fortified Armor I" unlocked but that trait doesn't show when I go to upgrade a mech. I Use TT_Rulez AIMod and the first several are his AI roles "upgrades" but I figure the list just populates whatever is unlocked. The higher level traits this mod appears to have unlocked (as seen in Objectives) don't show, only those I had unlocked through natural progression (pre-mod install). Any ideas?
I ran into a similar problem. Some of the unlocked cantina traits can't be used to upgrade my mechs. After pushing all cantina ranks to 10 there are 4 traits that are missing now. Suprisingly it is always two ranks in a row. The last two traits of "Mech Hunter" called "Quick Ammo Feed II" and "Heat Containment II" and the last two traits of "War Dog" called "Accurate Focusing Arrays II" and "Boosted Top Speed". My assumption: Because of the mod I got so much XP from a single job that 2 ranks were reached but the game engine couldn't handle this and none of these traits could be enabled. Only the cantina overview shows that the ranks were reached. So no chance to ever get the missing traits.
Eventually. Right now I'm on a bit of a stellaris modding kick. I got frustrated with the mod tools for MW5 and took a break. People were having weird issues with the unlocks that I couldn't replicate or see the reason for since the game updated. You're welcome to take a look at it and see if you can figure out the issue. I think I modified it to work with one of the major mods and that's what was causing the problem.
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My guess for the other posts is that their is a confliction within their own personal modelists.
Suprisingly it is always two ranks in a row. The last two traits of "Mech Hunter" called "Quick Ammo Feed II" and "Heat Containment II" and the last two traits of "War Dog" called "Accurate Focusing Arrays II" and "Boosted Top Speed".
My assumption: Because of the mod I got so much XP from a single job that 2 ranks were reached but the game engine couldn't handle this and none of these traits could be enabled. Only the cantina overview shows that the ranks were reached. So no chance to ever get the missing traits.
quick question... does it conflict with mods changing the cantina (ex: clan invasion cantina)?