File information
Last updated
Original upload
Created by
truegUploaded by
truegVirus scan
Tags for this mod
Activity logs
This page was last updated on 22 April 2024, 2:23PM
- Changelogs
-
-
Version 3.6
- Added Radical Compact HS Kit
- Added Tuned Single HS Kit (as a way to improve SHS cooling)
- Moved HS Kit update code from by YetAnotherHeatsinkRestriction mod: now Clan mechs get Clan HSK
- All SLDF mechs with double heatsinks now get the Royal DHS Kit by default.
-
Version 3.5.2
- Compact HSK has been moved to YAML
- NSS uses YAML's new stealth toggle system
- Renamed some of the actuators to be easier recognizable as such
- Typo fixe for I-JJ description
-
Version 3.5.1
- Re-packaged for DLC6
-
Version 3.5
- New heat sink kit: Royal Heatsink Kit
- New engine types : Pirate Fuel Cell, Prototype Light, Prototype XL, Quikcsell Light
-
Version 3.4
- Improved names and descriptions for many of the non-lore equipment (thank you Greisyn)
- A selection of 8 new non-lore equipment by Greisyn (Klystron Accelerator, Hydrazine Hotshot, check the full equipment list for details)
-
Version 3.3.1
- Re-packaged for DLC5
-
Version 3.3
- Added FCS Melee
- Added FCS Bloodsport
- Added first pirate equipment: The Pirate Engine
-
Version 3.2.5
- Re-packaged for March 2023 game update
-
Version 3.2.4
- Fixed modular armor weight (messed that up in my haste to get our the update)
-
Version 3.2.3
- Fixed weight on original modular armor
- Added Modular Ferro Mk1-Mk4 as an alternative: max armor for a bit of bulk.
- Increased salvage shares, install/removal time and cost for modular armor.
-
Version 3.2.2
- Reverted Modular Armor to original state. (It is impressive how people suddenly rush to curse at me for changing something on a free mod because of one small change.)
-
Version 3.2.1
- Modular armor changes: 1 slot for Mk1 and Mk2, 2 slots for Mk3 and Mk4; stacking not possible anymore.
- Fixed NSS armor using 1 slot in the CT.
-
Version 3.2
- Major change to modular armor: mod armor increases max armor for bulk. As such they are more flexible but also a little less powerful.
- Added prototype improved JJs (I need those for the Super Griffin)
- All primitive equipment is very expensive to remove. This is done to simulate upgrading primitive mechs.
-
Version 3.1
- Fixed Thermal Mass memory leak
- Added configuration settings for Harjel (repair scaling and degradation toggle) via mod options
-
Version 3.0
- DLC4-ready
- Added Quikcell Thermal Mass
- Advanced FCSs are back to only one slot
- All TCs renamed to FCS
-
Version 2.9
- NERFS and balance changes! Thanks to the amazing beta testers on Discord!
- Harjel has been rebalanced with slower repairs and repair degradation. Black Carapace and Hardened Ferro should feel different now.
- Added Endo Composite Clan
- Added Laser Pulse Module and Laser Overcharge Module
- Added Exchanger Clan
- Added Blue Shield Particle Field Damper
- PPC Capacitor now only benefits PPCs in the same location
- Advanced TCs have seen a major nerf. They were just too powerful.
- Command Console rework: heavier and more bonuses, can install BCs now.
- Upper Hardened only benefits the install location.
- Fixed some restrictions with Endo TSM, etc.
- BCs and TCs do not give dmg bonuses anymore.
- Slic suite gives sensor bonus to the entire lance (basically all friendly mechs)
-
Version 2.8.2
- Increased salvage shares on many equipment like Harjel or armor upgrades
- If TTRulez_AI is installed the improved JJs will use the same improved acceleration.
-
Version 2.8.1
- Fixed Slic Suite slot count
- BC Energy is now BC Laser to avoid overpowered PPCs with the capacitor
- New clan naming scheme for ammo
-
Version 2.8
- Support for new "Life Support" slot type in YAML
- Added new Life Support equipment like the improved life support
- Partial Wing Systems now let you glide! Then reduce the gravity for the mech.
- Fixed QS XL ICE engine heat bonus to include weapons on the entire mech
- Moved Ferro Lamellor Armor from the Savage Wolf mod (guess why)
- Primitive cockpit now prevents eject
-
Version 2.7.1
- BC Artemis V now requires the modular TC
- Increased salvage cost for all BC
- Slightly reduced installation cost for Harjel
- Fixed radical DHS kit failure damage to affect structure directly instead of armor. Caution: 5 failures will kill a medium mech now!
-
Version 2.7
- Quikcsell is here: 18 new equipments to let your mech shine without stretching your budget (I always loved what Roguetech did with the Quikcsell items and finally I manages to get all the required features into YAML)
- Other new equipment: "Weapon mount", "Turret Mount", "Endo-TSM", "Partial Wing System", "Cooling Jacket", "Cooling Lines", "Interlinked Myomer", "Machined Pivot Point", "Battle Fist", "Spiked Fist", "Improved Actuators"
- Salvage cost fixes
- Small nerf to prototype heatsinks: 2% less weapon heat instead of 3%
- Several equipments now use multiple slot types. Example: Re-inforced legs use all 4 leg slots
- Reduced regen time of improved JJs from 8 to 6.5 seconds
-
Version 2.6.1
- Fixed Arrow IV ammo double bin capacity
- Added AP Gauss ammo double bin
-
Version 2.6
- Some small nerfs to jam chance bonuses
- Added double ammo bins for Clan Arrow V and Clan Stream LRMs (YAW)
- Adjusted double ammo bin capacity to match changes in YAW
- Added PPC Capacitor (made this one 2 slot like Roguetech because I think it makes more sense for such a powerful item)
- Added Supercooled Myomer: no movement heat. Maybe pointless but fun.
- Added Prototype versions of Endo and Ferro for completeness sake.
-
Version 2.5
- Added Thunderbolt double ammo bins from Yet Another Special Variant (TBolts are now part of YAW)
- Added Searchlight equipment which enabled YAML''s new searchlight quirk on a mech.
- OP prices for OP equipment!
- Updated ammo count on YAW double bins.
-
Version 2.4
- Updated YAML API to 0.25
-
Version 2.3.1
- Fixed Hip Armored slot type
- Fixed a few equipment property spelling errors
- Added Primitive Armor, Sensors, Cockpit (snuck in there, was actually supposed to go into 2.4, oh well)
-
Version 2.3
- Added a status widget for Hotseat Cockpit to the HUD
- Added Hip Armored (just to have something to install in that slot)
- Small buff to Hotseat Cockpit cooldown
-
Version 2.2.2
- Added missing I-Narc double ammo bin
- Fixed names of LBX ammo bins
- Fixed cooldown quirk on Melee Gyro Mk2
-
Version 2.2.1
- Scaled down the removal cost of patchwork and most armor/structure upgrades. Installation is supposed to be expensive to counter-balance the power of patchwork, etc.
-
Version 2.2
- Reverted Patchwork back to the original values. Sorry for the back and forth, the new values were just OP. Also: only one per mech component.
- Added Heat Dissipating Armor
- Moved Heavy Ferro to YAML
- Halved weight of all Harjel equipment. It was just too heavy to really use it, especially in comparison to Black Carapace.
- Fixed intro dates on some equipment.
-
Version 2.1.1
- Slight nerf to Patchwork T2 and T3. The buff in 2.1 was just too much compared to something like Ferro.
-
Version 2.1
- Yet another new mod name: Yet Another Equipment Collection
- Rebalanced Patchwork T2 and T3 with higher tonnage reduction to make them more useful as compared to T1
-
Version 2.0
- All incoming damage handling has been moved to YAML. This includes Reflective and Reactive armor. (hence the version bump to 2.0)
- Added Armored Cockpit and Sensors
-
Version 1.0.1
- Removed tonnage restrictions on all armor and structure upgrades to support superheavy 'mechs. These restrictions are not required anymore since YAML 0.20
-
Version 1.0
- Bumped the version to 1.0. This is not a major release, I was just sick of the 0.
- Reverted the restriction of one laser insulator per component
- Lowered the slot size of improved JJs to 1 to make them really useful
-
Version 0.26
- Dropped Compact engines, these are now handled in YAML
- Allow engine heatsinks with the standard proto HSK, radical still does not support them
- Small advanced cockpit now weighs one ton less to make it really good
- Only one laser insulator per component, no more stacking
- Added Gyro XL Dreadnought
- Considerable buff to shoulder and upper armored
-
Version 0.25
- Fixed YAW missile drop (harjel still needs to override the Projectile asset, next MW5 update should fix that)
-
Version 0.24beta3
- Simplified double ammo bin tags (should fix some issues with shops, etc)
- Removed Claws, Battle fists (YAML does not have hand slots anymore and DLC3 introduces proper claws and battlefists)
- Fixed some intro dates
-
Version 0.24beta2
- Added missing double ammo bin tag
- Fixed incoming dmg modifiers for new melee weapons
-
Version 0.24beta1
- DLC3 compatibility: everything should work, of course melee is still a bit wonky. I will probably remove the claws and battlefists once YAML is done.
- Added Hardened Ferro because Black Carapace is not OP enough yet.
-
Version 0.24
- Fixed Magshot double ammo bin tag
-
Version 0.23
- Moved all heat sink kits and additional heat sink types from HeatSinkKits to this mod (excluding the installation restrictions)
- Fixed packaging issue which caused the Timberwolf to not have any paint
- Moved double ammo bins from my SpecialVariants mod here. These weigh 2 tons, use 2 slots but have 2.5x the ammo.
-
Version 0.22.2
- Fixed Cockpit Hotseat heat buildup and mech switch handling
- Renamed Cockpit Hotseat key binding to "ToggleCockpitHotseat" (Caution: you have to rebind the key if you do not like the default of DELETE)
-
Version 0.22.1
- Fixed Slic Suite slots (it has 2 like the standard cockpit)
-
Version 0.22
- New Battle Computers (PPC and predictive)
- Battle Computer rebalance (thanks to Nuwisha)
- Added weapon mount heat (RT) because why not?
- Added Gyro Defensive which gives an evasion pilot bonus of 3
- Added Slick Suite (RT), a cockpit with some sensor bonuses
- Updated YAW code in Projectile to latest version
- Updated default load order to override YAW
-
Version 0.21.2
- Restored melee weapons which I accidentally removed, thus, causing incoming melee dmg modifiers not to work.
- Prevent Cockpit hotseat to be installed with masc
-
Version 0.21.1
- Hotfix for harjel healing. Sometimes max armor values were not initialized properly.
-
Version 0.21
- Added Command Console
- Added Cockpit Small Advanced
- Added stability and defensive Gyro
- Added improved JumpJets (using the Roguetech versions instead of TT since they are so much better)
- Added Compact engine 200 (required for an ANH-3A in SpecialVariants, more ratings in the future)
- Claws and Battle fists now install into hand slots rather than generic ones. This also resolves any issues with installation.
-
Version 0.20.1
- Changed default load order to 10 to overwrite the Hatchetman mod. This fixes claw and battle fist installation issues.
-
Version 0.20
- Added Exchanger and Exchanger Mk2
-
Version 0.19
- Melee Galore: added a bunch of melee-focussed actuator upgrades (mostly stolen from Roguetech) like Battle Fists or Upper Melee.
- Added Melee Gyros
- Added Angel ECM
- Added NSS (Null Signature System) - Essentially just a stacking ECM. NOT REALLY TESTED!
- Added Laser Insulators
- Added Cockpit Hotseat
-
Version 0.18.1
- Fixed broken self-repair on mech in mechbay 1
-
Version 0.18
- Fixed Flamer damage
- Fixed Harjel "over-healing": never heal more armor than the component had before
- Added TC Nova: reduced laser heat
-
Version 0.17
- New armor types: reflective, reinforced, ballistic reinforced, spall liner
-
Version 0.16
- No more AbstractMech thanks to YAML's new extension system (requires YAML 0.8.3)
- Support for Harjel self-repair in mech quirks
- Dropped patchwork conflicts introduced in 0.15 (did not really like them)
-
Version 0.15
- All equipments now have proper gameplay tags which should solve problems like patchwork being treated as a heat sink.
- Self-healing after 0 armor should be fixed.
-
Version 0.14
- Fixed structure self-healing
- Fixed TC spread distance buffs
- Added Composite, Endo-Composite and Heavy Ferro
- Damaged Harjel components now are only half as effective
-
Version 0.13
- Fixed Black Carapace Fillers: no more filler in CT
- Added Advanced PPC targeting computer
- Slight nerf to Advanced TC damage bonus (feedback welcome)
-
Version 0.12
- Fixed Black Carapace conflicts with Harjel (no more installing both at the same time)
- Fixed slot number on Black Carapace (visual thing only)
-
Version 0.11
- Renamed mod to "The Equipment Collection Formerly Known As HarJel" because I do not want to maintain two more mods
- Added advanced targeting computers (requires YAML 0.6.1)
- Added Black Carapace armor
- Added rarity values for all equipment (new feature in YAML 0.6.1) to make them harder to find in markets
-
Version 0.10
- Added Modular Armor
- Some balancing changes, especially regarding install times and cost on patchwork.
-
Version 0.9
- Initial beta release
-
- Author's activity
-
April 2024
-
22 Apr 2024, 2:23PM | Action by: trueg
File added
'Yet Another Equipment Collection [version 3.6]'
-
22 Apr 2024, 2:23PM | Action by: trueg
Changelog added
'Change log added for version 3.6'
-
22 Apr 2024, 2:21PM | Action by: trueg
Attribute change
'Mod version changed to 3.6.'
-
07 Apr 2024, 5:28PM | Action by: trueg
File added
'Yet Another Equipment Collection [version 3.5.2]'
-
07 Apr 2024, 5:28PM | Action by: trueg
Changelog added
'Change log added for version 3.5.2'
-
07 Apr 2024, 5:26PM | Action by: trueg
Attribute change
'Mod version changed to 3.5.2.'
March 2024
-
15 Mar 2024, 6:38PM | Action by: trueg
File added
'Yet Another Equipment Collection [version 3.5.1]'
-
15 Mar 2024, 6:38PM | Action by: trueg
Changelog added
'Change log added for version 3.5.1'
-
15 Mar 2024, 6:37PM | Action by: trueg
Attribute change
'Mod version changed to 3.5.1.'
November 2023
-
10 Nov 2023, 8:47AM | Action by: trueg
File added
'Yet Another Equipment Collection [version 3.5]'
-
10 Nov 2023, 8:46AM | Action by: trueg
Changelog added
'Change log added for version 3.5'
-
10 Nov 2023, 8:44AM | Action by: trueg
Attribute change
'Mod version changed to 3.5.'
-
06 Nov 2023, 2:57PM | Action by: trueg
File added
'Yet Another Equipment Collection [version 3.4]'
-
06 Nov 2023, 2:54PM | Action by: trueg
Changelog added
'Change log added for version 3.4'
-
06 Nov 2023, 2:52PM | Action by: trueg
Attribute change
'Mod version changed to 3.4.'
October 2023
-
26 Oct 2023, 10:32AM | Action by: trueg
Attribute change
'Description changed.'
-
26 Oct 2023, 10:31AM | Action by: trueg
Attribute change
'Description changed.'
-
22 Oct 2023, 6:47PM | Action by: trueg
Attribute change
'Description changed.'
September 2023
-
28 Sep 2023, 9:48AM | Action by: trueg
File added
'Yet Another Equipment Collection [version 3.3.1]'
-
28 Sep 2023, 9:47AM | Action by: trueg
Changelog added
'Change log added for version 3.3.1'
-
- Mod page activity
-
May 2024
-
01 May 2024, 2:29AM | Action by: Lutton51
Endorsed
'Yet Another Equipment Collection'
April 2024
-
30 Apr 2024, 6:38PM | Action by: Caine2112
Untracked
'Yet Another Equipment Collection'
-
30 Apr 2024, 6:18PM | Action by: postscripter8
Endorsed
'Yet Another Equipment Collection'
-
30 Apr 2024, 3:45AM | Action by: ramst3d
Endorsed
'Yet Another Equipment Collection'
-
30 Apr 2024, 3:26AM | Action by: LupusOmaga
Endorsed
'Yet Another Equipment Collection'
-
30 Apr 2024, 2:19AM | Action by: DioVonVader
Tracked
'Yet Another Equipment Collection'
-
29 Apr 2024, 10:54PM | Action by: sasharoc
Endorsed
'Yet Another Equipment Collection'
-
29 Apr 2024, 4:07PM | Action by: humpi
Endorsed
'Yet Another Equipment Collection'
-
29 Apr 2024, 6:26AM | Action by: Bettercobra
Tracked
'Yet Another Equipment Collection'
-
29 Apr 2024, 2:51AM | Action by: Rorshack420
Endorsed
'Yet Another Equipment Collection'
-
29 Apr 2024, 2:39AM | Action by: Wakko511
Endorsed
'Yet Another Equipment Collection'
-
28 Apr 2024, 5:20PM | Action by: EL1Rigo
Tracked
'Yet Another Equipment Collection'
-
28 Apr 2024, 3:49PM | Action by: Vell322
Tracked
'Yet Another Equipment Collection'
-
28 Apr 2024, 2:28PM | Action by: joecool6792
Endorsed
'Yet Another Equipment Collection'
-
28 Apr 2024, 7:12AM | Action by: KpucTaJIuk
Tracked
'Yet Another Equipment Collection'
-
28 Apr 2024, 6:06AM | Action by: ddanney360
Tracked
'Yet Another Equipment Collection'
-
28 Apr 2024, 2:27AM | Action by: Crosby64
Endorsed
'Yet Another Equipment Collection'
-
28 Apr 2024, 1:59AM | Action by: 00Polaris00
Endorsed
'Yet Another Equipment Collection'
-
28 Apr 2024, 12:23AM | Action by: DiabloD3
Tracked
'Yet Another Equipment Collection'
-
27 Apr 2024, 10:52PM | Action by: RumBakats
Endorsed
'Yet Another Equipment Collection'
-