How can I get ENTERPRISE, PARTYBACK, EDELWEISS and a couple of others in career mode, not just as single mission toys in instant action?
Tried building a new mod cache for save editor and they are not on the cold storage list; not available through Mech Delivery mod, and also their names do not work in YAML f10 console...
EDIT: nevermind, I just found how to get their acronyms (codenames) as they are not directly visible on tooltip "unit cards" that pop up on mech list. Can't say its solved as it was user error
I have found what I think are two bugs with the ANH-2B. The upper missile spots in the torso clip into the mech, and the second energy spots in the arms go into the same spot as the ballistics.
Can't get enough of your work - thank you! Just love the careful thought & design that have gone into each of your 'mech creations, in all your mods. Kudos and GJ once again!
I'm running the 1.1.315 version(pre-DLC 3) of the game because I use some mods that have not been updated yet.Can I use the latest version of this with that or should I use an older version of this mod for it?If I need to use an older version, which one should I use?
hey @The6thMessenger, I wanted to ask you if you could make your mod compatible with "Lore-based Mech Variants YAML-Edition", "The Badly Named Special Variants Collection"? It's only some hard points that are different.
Love the mod!! However, I have noticed one issue. The hero mech ANH-AYN "Ryana's Rapture" does not show up in campaign or career modes. I even checked the mech list in the game save editor. It is not listed. The mech is available in instant action. Can anyone comment or help?
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How can I get ENTERPRISE, PARTYBACK, EDELWEISS and a couple of others in career mode, not just as single mission toys in instant action?
Tried building a new mod cache for save editor and they are not on the cold storage list; not available through Mech Delivery mod, and also their names do not work in YAML f10 console...
EDIT: nevermind, I just found how to get their acronyms (codenames) as they are not directly visible on tooltip "unit cards" that pop up on mech list.
Can't say its solved as it was user error
I would love to see those fixed! Thank you!
The direct refits by having different variants. Yep, those are removed.
edit- you can solve this by setting this at the top of the load order.